U. Witt, J. PerskeSMS ¿ A Program Package for Simulation and Gaming of Stochastic Market Processes and Learning Behavior
I Problems and Results.- 1 - Theoretical Background.- 2 - Some Applications and Results.- II The Economic Model of Individual Behavior and the Market Interaction.- 3 - Restrictions on the Firm's Behavior.- 4 - Simulating Interaction in the Market.- 5 - Simulating the Behavioral Response.- 6 - Applications of SMS in Laboratory Experimentation and Classroom-Teaching : The Gaming Version.- III Program Organization and Input-Output-Facilities : The Technical Part.- 7 - The Controlling Program Sections.- 8 - Input and Control Facilities.- 9 - Outputfacilities.- IV Appendices.- 10. Annotated Name List.- 11. Cross-Reference Listing.- References.