Snake-in-the-Box
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Snake-in-the-Box

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High Quality Content by WIKIPEDIA articles! The snake-in-the-box problem in graph theory and computer science deals with finding a certain kind of path along the edges of a hypercube. This path starts at one corner and travels along the edges to as many corners as it can reach. After it gets to a new corner, the previous corner and all of its neighbors must be marked as unusable. The path should never travel to a corner after it has been marked unusable. In other words, a snake is a connected open path in the hypercube where each node in the path, with the exception of the head (start) and the...