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Computer games are the most favorite entertainment among youngsters. In this digital era, social media games are gaining more popularity. These games have the ability to create both positive and negative impact. This study gives an overview on the design and content of social media games including action/online games and analyzes its impact among youngsters. This book also discusses the behavior of game players in various contexts.

Produktbeschreibung
Computer games are the most favorite entertainment among youngsters. In this digital era, social media games are gaining more popularity. These games have the ability to create both positive and negative impact. This study gives an overview on the design and content of social media games including action/online games and analyzes its impact among youngsters. This book also discusses the behavior of game players in various contexts.
Autorenporträt
Dr. Sunitha is a media trainer with more than ten years of experience in the academic media.