Sonic Virtuality introduces a new theory of sound that positions it within the framework of virtuality. Authors Mark Grimshaw and Tom Garner build the case for a sonic aggregate as the virtual cloud of potentials created by perceived sound, incorporating a broad array of principles from philosophy to acoustic ecology to virtuality.
Sonic Virtuality introduces a new theory of sound that positions it within the framework of virtuality. Authors Mark Grimshaw and Tom Garner build the case for a sonic aggregate as the virtual cloud of potentials created by perceived sound, incorporating a broad array of principles from philosophy to acoustic ecology to virtuality.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Mark Grimshaw is The Obel Professor of Music at Aalborg University, Denmark. He writes extensively on sound in computer games with a particular interest in emotioneering and the use of biofeedback for the real-time synthesis of game sound. He also writes free, open source software for virtual research environments (WIKINDX) and is the editor of the Oxford Handbook of Virtuality. Tom Garner is a Project Manager and Research Associate at the University of Kent, UK. His publication history largely concerns the study of sound within computer video game contexts but this also extends to incorporate emotion recognition via psychophysiology, affective potential of acoustic properties and real-time emotion-led game sound engine development.
Inhaltsangabe
* Introduction * Chapter 1: Defining Sound * Chapter 2: Where is Sound? Where am I? * Chapter 3: Embodied Acoustic Ecology * Chapter 4: Knowledge, Certainty, Truth, Belief, and Alief * Chapter 5: Imagining Sound: Auditory Hallucinations and Other Pathologies * Chapter 6: Imagining Sound: Active Imagination and Imaginative Application * Chapter 7: Sonic Virtuality * Chapter 8: Using Sonic Virtuality * Glossary * References