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The aim of this research was to identify the relationship between high performance spaces and sports social integration for gamers in the district of Los Olivos, Lima, Peru 2020. The research was of basic type, with quantitative approach, descriptive correlational level, in cross-sectional time and non-experimental design. The population is unknown, with a sample of 384 young people between 15 and 29 years, a non-probabilistic and non-random sampling, applying survey technique and a questionnaire instrument. It was validated by five experts, by means of the V-aiken coefficient to quantify the…mehr

Produktbeschreibung
The aim of this research was to identify the relationship between high performance spaces and sports social integration for gamers in the district of Los Olivos, Lima, Peru 2020. The research was of basic type, with quantitative approach, descriptive correlational level, in cross-sectional time and non-experimental design. The population is unknown, with a sample of 384 young people between 15 and 29 years, a non-probabilistic and non-random sampling, applying survey technique and a questionnaire instrument. It was validated by five experts, by means of the V-aiken coefficient to quantify the relevance of the items with respect to a content domain; and a construct by means of the item-test for the validity of the dimensions. As for reliability, it was developed through the test-retest method of Pearson's R statistic and internal consistency through Cronbach's Alpha statistic, being applied to 20 people.
Autorenporträt
The authors of this research are video game players, which was an important part, the experience as a fan, the curiosity of the problems they could have regarding the misconceptions of people who are not linked to this subject which they consider as a waste of time, etc..