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Spatial sound also called 3D audio is an emerging area of research representing the next evolutionary stage of the sound recording and reproduction. This book spans the evolution of the sound, techniques of positioning sources within stereophonic images, 3D loudspeaker arrangements, use of continuous and spherical harmonic functions, 2D First-Order and 3D Higher-Order Ambisonics, panning and decoding techniques with the scope of optimizing sound resolution for human-computer interaction applications.

Produktbeschreibung
Spatial sound also called 3D audio is an emerging area of research representing the next evolutionary stage of the sound recording and reproduction. This book spans the evolution of the sound, techniques of positioning sources within stereophonic images, 3D loudspeaker arrangements, use of continuous and spherical harmonic functions, 2D First-Order and 3D Higher-Order Ambisonics, panning and decoding techniques with the scope of optimizing sound resolution for human-computer interaction applications.
Autorenporträt
Giancarlo Colloca is a software engineer and pedagogue who combines scientific training with a wide background in music and arts. His research embraces the new frontiers of live performances and the development of new paradigms for human languages of expression.