This book uses helpful pedagogical features such as learning objectives, glossaries, case studies, practical exercises, and a companion website to investigate an emerging field that explores how athletes, coaches, sports organisations, and sport science support staff interact with technology and its role in improving performance in sport settings.
This book uses helpful pedagogical features such as learning objectives, glossaries, case studies, practical exercises, and a companion website to investigate an emerging field that explores how athletes, coaches, sports organisations, and sport science support staff interact with technology and its role in improving performance in sport settings.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Olivia A. Hurley is Lecturer in Psychology and Sport Psychology at the Institute of Art, Design + Technology (IADT), Dún Laoghaire, Ireland, and works as a Visiting Assistant Professor in University College Dublin (UCD), Ireland. She is a Chartered Psychologist with the Psychological Society of Ireland (PSI), and a consultant Sport Psychologist with the Sport Ireland Institute. Olivia holds a BSc (Hons) in Psychology, along with an MSc and a PhD in Sport Psychology from University College Dublin (UCD).
Inhaltsangabe
Part I: Introducing Sport Cyberpsychology. 1. What is Sport Cyberpsychology?, 2. Types of Technology Commonly Used in Sport - An Introduction, Part II: Exploring the Use of Technology to Prepare Participants for their Sport. 3. Athletic Performance: The Impact of Technology on the Mental Preparation of Elite Athletes, 4. Athletic Performance: The Role of Virtual Reality, 5. The Role of Technology in Athlete-Sport Psychology Consulting, Part III: Sports Personnel in the Online World. 6. Athletes and the Internet, 7. Athletes and Social Media, 8. Teams', Coaches' and Organisations' Uses of the Online World, Part IV: The Dark Side of Sport Cyberpsychology. 9. Cyberbullying and Cyber-harassment Within Sporting Environments, 10. Athletes' Mental Health and Problematic Online Behaviours
Part I: Introducing Sport Cyberpsychology. 1. What is Sport Cyberpsychology?, 2. Types of Technology Commonly Used in Sport - An Introduction, Part II: Exploring the Use of Technology to Prepare Participants for their Sport. 3. Athletic Performance: The Impact of Technology on the Mental Preparation of Elite Athletes, 4. Athletic Performance: The Role of Virtual Reality, 5. The Role of Technology in Athlete-Sport Psychology Consulting, Part III: Sports Personnel in the Online World. 6. Athletes and the Internet, 7. Athletes and Social Media, 8. Teams', Coaches' and Organisations' Uses of the Online World, Part IV: The Dark Side of Sport Cyberpsychology. 9. Cyberbullying and Cyber-harassment Within Sporting Environments, 10. Athletes' Mental Health and Problematic Online Behaviours
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