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The old world is dead. Worse, it was a lie.Haskell wants to be a legend, a hero like his grandfather who broke the orcish hordes. Froba just wants to survive and stay ahead of her cruel master-a corrupt guard who makes her grift naïve adventurers. Froba knows what Haskell doesn't: that the deck is stacked against them, and there are no heroes left in the world.Aided by a cheerful band of misfits, Haskell must survive a monster-infested forest and the exploitative, treasure-hunting guild founded to clear it, while Froba must decide where her loyalties lie-with her carefree mark or cunning master. If fierce woodland monsters don't devour them first.…mehr

Produktbeschreibung
The old world is dead. Worse, it was a lie.Haskell wants to be a legend, a hero like his grandfather who broke the orcish hordes. Froba just wants to survive and stay ahead of her cruel master-a corrupt guard who makes her grift naïve adventurers. Froba knows what Haskell doesn't: that the deck is stacked against them, and there are no heroes left in the world.Aided by a cheerful band of misfits, Haskell must survive a monster-infested forest and the exploitative, treasure-hunting guild founded to clear it, while Froba must decide where her loyalties lie-with her carefree mark or cunning master. If fierce woodland monsters don't devour them first.
Autorenporträt
J.D. Mitchell is a Canadian writer of speculative fiction. His stories are informed by his historical studies and transient upbringing. The latter, while terribly angst-inducing, exposed him to a rich tapestry of people and places, as did his varied service industry jobs and a sixteen-year stint in the Public Service of Canada (but who's counting?). He lives in Ottawa, Canada with his wife and two wonderful goldfish.