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Haskell wants to be a legend, a hero like his grandfather who broke the orcish hordes. Froba just wants to survive. She knows what Haskell doesn't: that the deck is stacked against them, and there are no heroes in the world. After assembling a band of misfits, Haskell must face a labyrinthine dungeon, an exploitative, monster-hunting guild, and his own failings, while Froba must decide where her loyalties lie-with her naïve mark or corrupt master. If traitors and woodland monsters don't murder them first.

Produktbeschreibung
Haskell wants to be a legend, a hero like his grandfather who broke the orcish hordes. Froba just wants to survive. She knows what Haskell doesn't: that the deck is stacked against them, and there are no heroes in the world. After assembling a band of misfits, Haskell must face a labyrinthine dungeon, an exploitative, monster-hunting guild, and his own failings, while Froba must decide where her loyalties lie-with her naïve mark or corrupt master. If traitors and woodland monsters don't murder them first.
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Autorenporträt
J.D. Mitchell's stories are informed by his historical studies and transient upbringing. The latter, while terribly angst-inducing, exposed him to a rich tapestry of people and places, as did his varied service industry jobs and a sixteen-year stint in the Public Service of Canada (but who's counting?). He has been published in Radon Journal, and his self-published works include Springtide Harvest, a dark fantasy, and The Citadel of Bureaucracy, a satirical gamebook about surviving a very bad day in the civil service. You can find all his work at www.jdmitchellwriter.com.