Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and…mehr
Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.
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Inhaltsangabe
I: Tutorials and Surveys.- Motion Control: From Keyframe to Task-Level Animation.- Artificial Intelligence, Natural Language, and Simulation for Human Animation.- An Introduction to the Use of Dynamic Simulation for the Animation of Human Movement.- The Problematics of Facial Animation.- II: Research Papers.- Simplified Control of Complex Animation.- Message-Based Choreography for Computer Animation.- Anthropometry for Computer Animated Human Figures.- Animation Design: A Database-Oriented Animation Design Method with a Video Image Analysis Capability.- Animation Control with Dynamics.- Some Methods to Choreograph and Implement Motion in Computer Animation.- Choreographing Goal-Oriented Motion Using Cost Functions.- Four Dimensional Splines for Motion Control in Computer Animation.- Polygon-Based Post-Process Motion Blur.- A 3-D Error Diffusion Dither Algorithm for Half-Tone Animation on Bitmap Screens.- A System for Simulating Human Facial Expression.- The Making of Pencil Test.- Shape Distortion in Computer-Assisted Keyframe Animation.- Author Index.- Keywords Index.
I: Tutorials and Surveys.- Motion Control: From Keyframe to Task-Level Animation.- Artificial Intelligence, Natural Language, and Simulation for Human Animation.- An Introduction to the Use of Dynamic Simulation for the Animation of Human Movement.- The Problematics of Facial Animation.- II: Research Papers.- Simplified Control of Complex Animation.- Message-Based Choreography for Computer Animation.- Anthropometry for Computer Animated Human Figures.- Animation Design: A Database-Oriented Animation Design Method with a Video Image Analysis Capability.- Animation Control with Dynamics.- Some Methods to Choreograph and Implement Motion in Computer Animation.- Choreographing Goal-Oriented Motion Using Cost Functions.- Four Dimensional Splines for Motion Control in Computer Animation.- Polygon-Based Post-Process Motion Blur.- A 3-D Error Diffusion Dither Algorithm for Half-Tone Animation on Bitmap Screens.- A System for Simulating Human Facial Expression.- The Making of Pencil Test.- Shape Distortion in Computer-Assisted Keyframe Animation.- Author Index.- Keywords Index.
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