Debrah C. Sickler-Voigt (USA Middle Tennessee State University)
STEAM Teaching and Learning Through the Arts and Design
A Practical Guide for PK-12 Educators
Debrah C. Sickler-Voigt (USA Middle Tennessee State University)
STEAM Teaching and Learning Through the Arts and Design
A Practical Guide for PK-12 Educators
- Broschiertes Buch
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 studentsâ full potential, and draws from wide-ranging artists and designers to help you develop inspired, creative approaches to teaching STEAM.
Andere Kunden interessierten sich auch für
- Bradford T. Davey (Technology for Learning Consortium, Inc., USA)Tech Tools for Improving Student Literacy26,99 €
- George Szekely (USA University of Kentucky)Teaching to Support Children's Artistic Independence59,99 €
- A.J. Juliani (Wissahickon School District, Pennsylvania, USA)Inquiry and Innovation in the Classroom42,99 €
- Deborah Blaz (USA Angola High School)The World Language Teacher's Guide to Active Learning43,99 €
- Sean Ruday (USA Longwood University)Student-Centered Literacy Assessment in the 6-12 Classroom198,99 €
- James SheaInspiring the Secondary Curriculum with Technology41,99 €
- Jillian HoganStudio Thinking from the Start42,99 €
-
-
-
In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 studentsâ full potential, and draws from wide-ranging artists and designers to help you develop inspired, creative approaches to teaching STEAM.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 184
- Erscheinungstermin: 11. April 2023
- Englisch
- Abmessung: 254mm x 178mm x 11mm
- Gewicht: 428g
- ISBN-13: 9781032025148
- ISBN-10: 103202514X
- Artikelnr.: 67262038
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 184
- Erscheinungstermin: 11. April 2023
- Englisch
- Abmessung: 254mm x 178mm x 11mm
- Gewicht: 428g
- ISBN-13: 9781032025148
- ISBN-10: 103202514X
- Artikelnr.: 67262038
Debrah C. Sickler-Voigt is a professor of art education at Middle Tennessee State University. She is the author of the textbook Teaching and Learning in Art Education (2020) and served as Senior Editor for the National Art Education Association's popular assessment papers. Her professional website is www.arted.us.
Part 1: STEAM Teaching and Learning: Planning, Instruction, and Assessment
1. STEAM Teaching and Learning Through the Arts and Design 2. Bright Ideas
for STEAM Planning 3. Instruction and Assessments that Shine Part 2:
Artists' Lessons to Thrive! Idea Development 4. Nam June Paik: Mapping the
Electronic Superhighway 5. Alma Thomas: Beyond a Shadow of a Doubt 6.
Deborah Butterfield: Horse Power Leading the Way Part 3: Artists' Lessons
to Thrive! Observation 7. Katsushika Hokusai: Capturing A Great Wave 8.
Claude Monet: Cultivating Artistic Vision 9. Desert View: Designing an
Inter-Tribal Cultural Heritage Site Part 4: Artists' Lessons to Thrive!
Imagination and Wonderment 10. Camille Utterback: Interactive Designs That
Move Us 11. George Lucas: A Lasting Force 12. Jenova Chen and Kellee
Santiago: The Art of Video Games 13. Janet Echelman: Illuminating the Built
Environment Part 5: Artists' Lessons to Thrive! Persistence 14. Litha
Soyizwapi: Designing a Train of Thought 15. Jim Henson: Big Leaps and So
Much Laughter 16. Sally Blakemore: Engineering 360° Pop-Up Books Part 6:
Artists' Lessons to Thrive! Making Creative Connections 17. Sites of
Engagement 18. Art, Design, and Compiled Data 19. Let's Go Places! Part 7:
Moving Full STEAM Ahead: Exciting Adventures Await Us... 20. Meet the
Educators: Great STEAM Teaching and Learning in Practice!
1. STEAM Teaching and Learning Through the Arts and Design 2. Bright Ideas
for STEAM Planning 3. Instruction and Assessments that Shine Part 2:
Artists' Lessons to Thrive! Idea Development 4. Nam June Paik: Mapping the
Electronic Superhighway 5. Alma Thomas: Beyond a Shadow of a Doubt 6.
Deborah Butterfield: Horse Power Leading the Way Part 3: Artists' Lessons
to Thrive! Observation 7. Katsushika Hokusai: Capturing A Great Wave 8.
Claude Monet: Cultivating Artistic Vision 9. Desert View: Designing an
Inter-Tribal Cultural Heritage Site Part 4: Artists' Lessons to Thrive!
Imagination and Wonderment 10. Camille Utterback: Interactive Designs That
Move Us 11. George Lucas: A Lasting Force 12. Jenova Chen and Kellee
Santiago: The Art of Video Games 13. Janet Echelman: Illuminating the Built
Environment Part 5: Artists' Lessons to Thrive! Persistence 14. Litha
Soyizwapi: Designing a Train of Thought 15. Jim Henson: Big Leaps and So
Much Laughter 16. Sally Blakemore: Engineering 360° Pop-Up Books Part 6:
Artists' Lessons to Thrive! Making Creative Connections 17. Sites of
Engagement 18. Art, Design, and Compiled Data 19. Let's Go Places! Part 7:
Moving Full STEAM Ahead: Exciting Adventures Await Us... 20. Meet the
Educators: Great STEAM Teaching and Learning in Practice!
Part 1: STEAM Teaching and Learning: Planning, Instruction, and Assessment
1. STEAM Teaching and Learning Through the Arts and Design 2. Bright Ideas
for STEAM Planning 3. Instruction and Assessments that Shine Part 2:
Artists' Lessons to Thrive! Idea Development 4. Nam June Paik: Mapping the
Electronic Superhighway 5. Alma Thomas: Beyond a Shadow of a Doubt 6.
Deborah Butterfield: Horse Power Leading the Way Part 3: Artists' Lessons
to Thrive! Observation 7. Katsushika Hokusai: Capturing A Great Wave 8.
Claude Monet: Cultivating Artistic Vision 9. Desert View: Designing an
Inter-Tribal Cultural Heritage Site Part 4: Artists' Lessons to Thrive!
Imagination and Wonderment 10. Camille Utterback: Interactive Designs That
Move Us 11. George Lucas: A Lasting Force 12. Jenova Chen and Kellee
Santiago: The Art of Video Games 13. Janet Echelman: Illuminating the Built
Environment Part 5: Artists' Lessons to Thrive! Persistence 14. Litha
Soyizwapi: Designing a Train of Thought 15. Jim Henson: Big Leaps and So
Much Laughter 16. Sally Blakemore: Engineering 360° Pop-Up Books Part 6:
Artists' Lessons to Thrive! Making Creative Connections 17. Sites of
Engagement 18. Art, Design, and Compiled Data 19. Let's Go Places! Part 7:
Moving Full STEAM Ahead: Exciting Adventures Await Us... 20. Meet the
Educators: Great STEAM Teaching and Learning in Practice!
1. STEAM Teaching and Learning Through the Arts and Design 2. Bright Ideas
for STEAM Planning 3. Instruction and Assessments that Shine Part 2:
Artists' Lessons to Thrive! Idea Development 4. Nam June Paik: Mapping the
Electronic Superhighway 5. Alma Thomas: Beyond a Shadow of a Doubt 6.
Deborah Butterfield: Horse Power Leading the Way Part 3: Artists' Lessons
to Thrive! Observation 7. Katsushika Hokusai: Capturing A Great Wave 8.
Claude Monet: Cultivating Artistic Vision 9. Desert View: Designing an
Inter-Tribal Cultural Heritage Site Part 4: Artists' Lessons to Thrive!
Imagination and Wonderment 10. Camille Utterback: Interactive Designs That
Move Us 11. George Lucas: A Lasting Force 12. Jenova Chen and Kellee
Santiago: The Art of Video Games 13. Janet Echelman: Illuminating the Built
Environment Part 5: Artists' Lessons to Thrive! Persistence 14. Litha
Soyizwapi: Designing a Train of Thought 15. Jim Henson: Big Leaps and So
Much Laughter 16. Sally Blakemore: Engineering 360° Pop-Up Books Part 6:
Artists' Lessons to Thrive! Making Creative Connections 17. Sites of
Engagement 18. Art, Design, and Compiled Data 19. Let's Go Places! Part 7:
Moving Full STEAM Ahead: Exciting Adventures Await Us... 20. Meet the
Educators: Great STEAM Teaching and Learning in Practice!