Part One: Getting Started About this Book Materials Classroom Management Project Rules Part Two: Introductory Activities Making Connections Build a Box Fancy Box Pandora's Box Sneak Attack Baker's Dozen Car Part Three: Programming Sequences Seeing Red See and Say Red, Red, Red Red or Not Rainbow Detector Driver's License Lurch Snake Cockroach Unsynchronized Motors Fan Club Push-button Fan Daytime Fan Gradual Fan Five-speed Fan Traffic Traffic Light Walk Signal Animated Walker Intersection Number Sense Roll of the Die Even or Odd Countdown Dog Year Converter Cautious Car Touch Tally Brick-button Navigator Mail Delivery Part Four: STEM Activities Getting Up to Speed Stop for Pedestrians Parking Space No Wheels At a Snail's Pace Cloverleaf Outside the Box Bug Battle Tabletop Treasure Spirographer Puppy Bot Range Puppy Proportional Puppy Haunted House Clean Sweep Perfect Pitcher Different Drummer Ramp Up Peak Performance Applause Meter Musical Instrument Random or Not Loaded Dice Efron's Dice Voting Machine Do You Have a Sister? Reaction Time Grassfire Part Five: Data Logging Activities Light and Dark Scavenger Hunt Bragging Rights Thunderstorm Crossing the Lines Driving Deriving Zigzag and Diamond Puppy Data Logging Which Room? Stir It Up It's a Breeze Cool It Fast Part Six: Engineering Projects Meet and Greet Fairytale Fix: Goldilocks Fairytale Fix: Rapunzel Fairytale Fix: Cinderella Dancing Bot Household Helper Music Box Mini Golf Robotic Zoo Chain Reaction Machine EGGcellent Contraption Wacky Gumball Machine Robo Artist Part Seven: Low Tech Labs Action/Reaction Car How Many Bricks in a Newton? Gear Training Worm Gears Benham's Disks Pulley Systems Balancing Nails Tightrope Walker LEGO Balance Building Pressure Floating LEGO Bricks Cartesian Diver Appendices A: Activities Listed by Topic B: Mindstorms Equipment Used in Each Activity
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