"Story Thinking brings together ideas from business innovation, psychology, futures studies, medicine and engineering with key principles from SFF storytelling to offer new patterns of thought for improvisation, rapid perspective shifts, worldbuilding, pleasure and playfulness. It shows how the principles of science fiction and fantasy writing can enrich research within universities and various industries. It Alongside these dynamic ideas, the authors provide case studies of their own successful applications of Story Thinking in various fields, including defense innovation, future scenario…mehr
"Story Thinking brings together ideas from business innovation, psychology, futures studies, medicine and engineering with key principles from SFF storytelling to offer new patterns of thought for improvisation, rapid perspective shifts, worldbuilding, pleasure and playfulness. It shows how the principles of science fiction and fantasy writing can enrich research within universities and various industries. It Alongside these dynamic ideas, the authors provide case studies of their own successful applications of Story Thinking in various fields, including defense innovation, future scenario modelling with world governments; enhancing well-being and communication in medical education; and imagining the future of imaging with CERN"--
Kim Wilkins lectures in Writing, Publishing, and 21st-Century Book Culture at the University of Queensland, Australia. She is a recognised expert on creative practice, genre fiction, and the publishing industry. She is the author of more than 30 full-length works of fiction, and her work is translated into more than 20 languages globally. Her scholarly research centres on creative communities, such as writing groups and fan cultures. She is most recently the author of a Young Adult Fantasy Fiction: conventions, originality, reproducibility (2019).
Inhaltsangabe
Introduction Thinking in Stories Chapter One Inhabit: Storyworlds and the Rules of the Game Chapter Two Envision: Epic Wins and Nasty Surprises Chapter Three Empathize: Imagining Extraordinary Inner Lives Chapter Four Engage: Magic Words that Build Connection and understanding Chapter Five Risk, Safety and a Magic Circle of Awesomeness Chapter Six Affinity, Inclusion and Forging Fellowships Chapter Seven The Dungeon Master's Guide Conclusion Victory at the Gates Story Thinking's Non tangible Outcomes Index
Introduction Thinking in Stories Chapter One Inhabit: Storyworlds and the Rules of the Game Chapter Two Envision: Epic Wins and Nasty Surprises Chapter Three Empathize: Imagining Extraordinary Inner Lives Chapter Four Engage: Magic Words that Build Connection and understanding Chapter Five Risk, Safety and a Magic Circle of Awesomeness Chapter Six Affinity, Inclusion and Forging Fellowships Chapter Seven The Dungeon Master's Guide Conclusion Victory at the Gates Story Thinking's Non tangible Outcomes Index
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