The iPhone represents an important moment in both the short history of mobile media and the long history of cultural technologies. Like the Walkman of the 1980s, it marks a juncture in which notions about identity, individualism, lifestyle and sociality require rearticulation. this book explores not only the iPhone's particular characteristics, uses and "affects," but also how the "iPhone moment" functions as a barometer for broader patterns of change. In the iPhone moment, this study considers the convergent trajectories in the evolution of digital and mobile culture, and their implications…mehr
The iPhone represents an important moment in both the short history of mobile media and the long history of cultural technologies. Like the Walkman of the 1980s, it marks a juncture in which notions about identity, individualism, lifestyle and sociality require rearticulation. this book explores not only the iPhone's particular characteristics, uses and "affects," but also how the "iPhone moment" functions as a barometer for broader patterns of change. In the iPhone moment, this study considers the convergent trajectories in the evolution of digital and mobile culture, and their implications for future scholarship. Through the lens of the iPhone-as a symbol, culture and a set of material practices around contemporary convergent mobile media-the essays collected here explore the most productive theoretical and methodological approaches for grasping media practice, consumer culture and networked communication in the twenty-first century.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Larissa Hjorth is Senior Lecturer in the Games Programs at RMIT University. Jean Burgess is a Senior Research Fellow in the Creative Industries Faculty at Queensland University of Technology, Australia. Ingrid Richardson is Senior Lecturer in the Faculty of Creative Technologies and Media at Murdoch University, Western Australia.
Inhaltsangabe
1. Studying the Mobile: Locating the Field Larissa Hjorth, Jean Burgess and Ingrid Richardson Part I: iPhone as a Cultural Moment 2. The iPhone and Communication Gerard Goggin 3. The iPhone Moment, the Apple Brand and the Creative Consumer: From "Hackability and Usability" to Cultural Generativity Jean Burgess 4. Ambient Intimacy: A case study of the iPhone, Presence, and Location-based Social Networking in Shanghai, China Larissa Hjorth, Rowan Wilken and Kay Gu 5. "In bed with the iPhone"-The iPhone and Hypersociality in Korea Dong-Hoo Lee Part II: iPhone as a Platform and Phenomenon 6. iPhone Photography: Mediating Visions of Social Space Daniel Palmer 7. Between image and information: the iPhone camera in the history of photography Chris Chesher 8. A Logic of Layers: Indexicality of iPhone Navigation in Augmented Reality Nanna Verhoeff 9. Touching the Screen: A Phenomenology of Mobile Gaming and the iPhone Ingrid Richardson Part III: iPhone and Labor 10. The iPhone as an Innovation Platform: Reimagining the Videogames Developer John Banks 11. Network labor: Beyond the shadow of Foxconn Jack Linchuan Qiu 12. iPersonal: A Case Study of the Politics of the Personal Larissa Hjorth 13. Four ways of listening with an iPhone: From sound and network listening, to biometric data and geolocative tracking Kate Crawford 14. How a University Domesticated the iPhone Ilpo Koskinen
1. Studying the Mobile: Locating the Field Larissa Hjorth, Jean Burgess and Ingrid Richardson Part I: iPhone as a Cultural Moment 2. The iPhone and Communication Gerard Goggin 3. The iPhone Moment, the Apple Brand and the Creative Consumer: From "Hackability and Usability" to Cultural Generativity Jean Burgess 4. Ambient Intimacy: A case study of the iPhone, Presence, and Location-based Social Networking in Shanghai, China Larissa Hjorth, Rowan Wilken and Kay Gu 5. "In bed with the iPhone"-The iPhone and Hypersociality in Korea Dong-Hoo Lee Part II: iPhone as a Platform and Phenomenon 6. iPhone Photography: Mediating Visions of Social Space Daniel Palmer 7. Between image and information: the iPhone camera in the history of photography Chris Chesher 8. A Logic of Layers: Indexicality of iPhone Navigation in Augmented Reality Nanna Verhoeff 9. Touching the Screen: A Phenomenology of Mobile Gaming and the iPhone Ingrid Richardson Part III: iPhone and Labor 10. The iPhone as an Innovation Platform: Reimagining the Videogames Developer John Banks 11. Network labor: Beyond the shadow of Foxconn Jack Linchuan Qiu 12. iPersonal: A Case Study of the Politics of the Personal Larissa Hjorth 13. Four ways of listening with an iPhone: From sound and network listening, to biometric data and geolocative tracking Kate Crawford 14. How a University Domesticated the iPhone Ilpo Koskinen
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