Combining theoretical perspectives from analytic philosophy, cognitive theory, and narratology with approaches from phenomenology, psychosemiotics, and social semiotics, the contributions collected in this volume provide a state-of-the-art map of current research on a wide variety of ways in which subjectivity can be represented across conventionally distinct media.
Combining theoretical perspectives from analytic philosophy, cognitive theory, and narratology with approaches from phenomenology, psychosemiotics, and social semiotics, the contributions collected in this volume provide a state-of-the-art map of current research on a wide variety of ways in which subjectivity can be represented across conventionally distinct media.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Maike Sarah Reinerth is a Research Associate for Media and Communication Studies at the University of Hamburg, Germany. Research interests include representations of subjectivity (Ph.D. project), cognitive film theory, and animation studies. Her most recent publication is "Metaphors of the Mind in Film: A Cognitive-Cultural Perspective" (Embodied Metaphors in Film, Television, and Video Games, 2016). Jan-Noël Thon is a Postdoctoral Research Associate at the Department of Media Studies of the University of Tuebingen, Germany. Research interests include film studies, television studies, comics studies, game studies, transmedial narratology, media convergence, and post/documentary in digital media culture. He has published widely in these areas, most recently Transmedial Narratology and Contemporary Media Culture (2016).
Inhaltsangabe
Introduction: Subjectivity across Media Maike Sarah Reinerth and Jan-Noël Thon PART I: VERBAL REPRESENTATIONS OF SUBJECTIVITY 1. The Expression of Subjectivity in Fiction: The Case of Internal Focalization Tilmann Köppe 2. Child Minds through Gaps and Metaphors: On Two Strategies for Consciousness Representation in Literary Narrative Marco Caracciolo and Cécile Guédon 3. Cybernetic and Kinetic: Representing Subjectivity in Digital Fiction David Ciccoricco PART II: VERBAL-PICTORIAL REPRESENTATIONS OF SUBJECTIVITY 4. The Body at Work: Subjectivity in Graphic Memoir Silke Horstkotte and Nancy Pedri 5. Visible Hand? Subjectivity and Its Stylistic Markers in Graphic Narratives Lukas Etter 6. The Drawn-Out Gaze of the Cartoon: A Psychosemiotic Look at Subjectivity in Comic Book Storytelling Stephan Packard PART III: AUDIOVISUAL REPRESENTATIONS OF SUBJECTIVITY 7. Experiencing Extended Point-of-View Shots: A Film-Phenomenological Perspective on Extreme Character Subjectivity Julian Hanich 8. Color and Subjectivity in Film Barbara Flueckiger 9. Immersed in History Films: Subjectivity, Memory, and Fictional Privilege Casper Tybjerg PART IV: INTERACTIVE REPRESENTATIONS OF SUBJECTIVITY 10. Film Aesthetics and Interactive Representations of Subjectivity in Video Games Benjamin Beil 11. Walk a Mile in My Shoes: Subjectivity and Embodiment in Video Games Felix Schröter 12. "As Only a Game Can": Re-creating Subjective Lived Experiences through Interactivity in Non-Fictional Video Games Evelyn Chew and Alex Mitchell
Introduction: Subjectivity across Media Maike Sarah Reinerth and Jan-Noël Thon PART I: VERBAL REPRESENTATIONS OF SUBJECTIVITY 1. The Expression of Subjectivity in Fiction: The Case of Internal Focalization Tilmann Köppe 2. Child Minds through Gaps and Metaphors: On Two Strategies for Consciousness Representation in Literary Narrative Marco Caracciolo and Cécile Guédon 3. Cybernetic and Kinetic: Representing Subjectivity in Digital Fiction David Ciccoricco PART II: VERBAL-PICTORIAL REPRESENTATIONS OF SUBJECTIVITY 4. The Body at Work: Subjectivity in Graphic Memoir Silke Horstkotte and Nancy Pedri 5. Visible Hand? Subjectivity and Its Stylistic Markers in Graphic Narratives Lukas Etter 6. The Drawn-Out Gaze of the Cartoon: A Psychosemiotic Look at Subjectivity in Comic Book Storytelling Stephan Packard PART III: AUDIOVISUAL REPRESENTATIONS OF SUBJECTIVITY 7. Experiencing Extended Point-of-View Shots: A Film-Phenomenological Perspective on Extreme Character Subjectivity Julian Hanich 8. Color and Subjectivity in Film Barbara Flueckiger 9. Immersed in History Films: Subjectivity, Memory, and Fictional Privilege Casper Tybjerg PART IV: INTERACTIVE REPRESENTATIONS OF SUBJECTIVITY 10. Film Aesthetics and Interactive Representations of Subjectivity in Video Games Benjamin Beil 11. Walk a Mile in My Shoes: Subjectivity and Embodiment in Video Games Felix Schröter 12. "As Only a Game Can": Re-creating Subjective Lived Experiences through Interactivity in Non-Fictional Video Games Evelyn Chew and Alex Mitchell
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