Subjectivity across Media
Interdisciplinary and Transmedial Perspectives
Herausgeber: Reinerth, Maike Sarah; Thon, Jan-Noël
Subjectivity across Media
Interdisciplinary and Transmedial Perspectives
Herausgeber: Reinerth, Maike Sarah; Thon, Jan-Noël
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Combining theoretical perspectives from analytic philosophy, cognitive theory, and narratology with approaches from phenomenology, psychosemiotics, and social semiotics, the contributions collected in this volume provide a state-of-the-art map of current research on a wide variety of ways in which subjectivity can be represented across conventio
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Combining theoretical perspectives from analytic philosophy, cognitive theory, and narratology with approaches from phenomenology, psychosemiotics, and social semiotics, the contributions collected in this volume provide a state-of-the-art map of current research on a wide variety of ways in which subjectivity can be represented across conventio
Produktdetails
- Produktdetails
- Verlag: Jenny Stanford Publishing
- Seitenzahl: 244
- Erscheinungstermin: 10. Dezember 2019
- Englisch
- Abmessung: 229mm x 152mm x 14mm
- Gewicht: 345g
- ISBN-13: 9780367876609
- ISBN-10: 0367876604
- Artikelnr.: 58483294
- Verlag: Jenny Stanford Publishing
- Seitenzahl: 244
- Erscheinungstermin: 10. Dezember 2019
- Englisch
- Abmessung: 229mm x 152mm x 14mm
- Gewicht: 345g
- ISBN-13: 9780367876609
- ISBN-10: 0367876604
- Artikelnr.: 58483294
Maike Sarah Reinerth is a Research Associate for Media and Communication Studies at the University of Hamburg, Germany. Research interests include representations of subjectivity (Ph.D. project), cognitive film theory, and animation studies. Her most recent publication is "Metaphors of the Mind in Film: A Cognitive-Cultural Perspective" (Embodied Metaphors in Film, Television, and Video Games, 2016). Jan-Noël Thon is a Postdoctoral Research Associate at the Department of Media Studies of the University of Tuebingen, Germany. Research interests include film studies, television studies, comics studies, game studies, transmedial narratology, media convergence, and post/documentary in digital media culture. He has published widely in these areas, most recently Transmedial Narratology and Contemporary Media Culture (2016).
Introduction: Subjectivity across Media
Maike Sarah Reinerth and Jan-Noël Thon
PART I: VERBAL REPRESENTATIONS OF SUBJECTIVITY
1. The Expression of Subjectivity in Fiction: The Case of Internal
Focalization
Tilmann Köppe
2. Child Minds through Gaps and Metaphors: On Two Strategies for
Consciousness Representation in Literary Narrative
Marco Caracciolo and Cécile Guédon
3. Cybernetic and Kinetic: Representing Subjectivity in Digital Fiction
David Ciccoricco
PART II: VERBAL-PICTORIAL REPRESENTATIONS OF SUBJECTIVITY
4. The Body at Work: Subjectivity in Graphic Memoir
Silke Horstkotte and Nancy Pedri
5. Visible Hand? Subjectivity and Its Stylistic Markers in Graphic
Narratives
Lukas Etter
6. The Drawn-Out Gaze of the Cartoon: A Psychosemiotic Look at Subjectivity
in Comic Book Storytelling
Stephan Packard
PART III: AUDIOVISUAL REPRESENTATIONS OF SUBJECTIVITY
7. Experiencing Extended Point-of-View Shots: A Film-Phenomenological
Perspective on Extreme Character Subjectivity
Julian Hanich
8. Color and Subjectivity in Film
Barbara Flueckiger
9. Immersed in History Films: Subjectivity, Memory, and Fictional Privilege
Casper Tybjerg
PART IV: INTERACTIVE REPRESENTATIONS OF SUBJECTIVITY
10. Film Aesthetics and Interactive Representations of Subjectivity in
Video Games
Benjamin Beil
11. Walk a Mile in My Shoes: Subjectivity and Embodiment in Video Games
Felix Schröter
12. "As Only a Game Can": Re-creating Subjective Lived Experiences through
Interactivity in Non-Fictional Video Games
Evelyn Chew and Alex Mitchell
Maike Sarah Reinerth and Jan-Noël Thon
PART I: VERBAL REPRESENTATIONS OF SUBJECTIVITY
1. The Expression of Subjectivity in Fiction: The Case of Internal
Focalization
Tilmann Köppe
2. Child Minds through Gaps and Metaphors: On Two Strategies for
Consciousness Representation in Literary Narrative
Marco Caracciolo and Cécile Guédon
3. Cybernetic and Kinetic: Representing Subjectivity in Digital Fiction
David Ciccoricco
PART II: VERBAL-PICTORIAL REPRESENTATIONS OF SUBJECTIVITY
4. The Body at Work: Subjectivity in Graphic Memoir
Silke Horstkotte and Nancy Pedri
5. Visible Hand? Subjectivity and Its Stylistic Markers in Graphic
Narratives
Lukas Etter
6. The Drawn-Out Gaze of the Cartoon: A Psychosemiotic Look at Subjectivity
in Comic Book Storytelling
Stephan Packard
PART III: AUDIOVISUAL REPRESENTATIONS OF SUBJECTIVITY
7. Experiencing Extended Point-of-View Shots: A Film-Phenomenological
Perspective on Extreme Character Subjectivity
Julian Hanich
8. Color and Subjectivity in Film
Barbara Flueckiger
9. Immersed in History Films: Subjectivity, Memory, and Fictional Privilege
Casper Tybjerg
PART IV: INTERACTIVE REPRESENTATIONS OF SUBJECTIVITY
10. Film Aesthetics and Interactive Representations of Subjectivity in
Video Games
Benjamin Beil
11. Walk a Mile in My Shoes: Subjectivity and Embodiment in Video Games
Felix Schröter
12. "As Only a Game Can": Re-creating Subjective Lived Experiences through
Interactivity in Non-Fictional Video Games
Evelyn Chew and Alex Mitchell
Introduction: Subjectivity across Media
Maike Sarah Reinerth and Jan-Noël Thon
PART I: VERBAL REPRESENTATIONS OF SUBJECTIVITY
1. The Expression of Subjectivity in Fiction: The Case of Internal
Focalization
Tilmann Köppe
2. Child Minds through Gaps and Metaphors: On Two Strategies for
Consciousness Representation in Literary Narrative
Marco Caracciolo and Cécile Guédon
3. Cybernetic and Kinetic: Representing Subjectivity in Digital Fiction
David Ciccoricco
PART II: VERBAL-PICTORIAL REPRESENTATIONS OF SUBJECTIVITY
4. The Body at Work: Subjectivity in Graphic Memoir
Silke Horstkotte and Nancy Pedri
5. Visible Hand? Subjectivity and Its Stylistic Markers in Graphic
Narratives
Lukas Etter
6. The Drawn-Out Gaze of the Cartoon: A Psychosemiotic Look at Subjectivity
in Comic Book Storytelling
Stephan Packard
PART III: AUDIOVISUAL REPRESENTATIONS OF SUBJECTIVITY
7. Experiencing Extended Point-of-View Shots: A Film-Phenomenological
Perspective on Extreme Character Subjectivity
Julian Hanich
8. Color and Subjectivity in Film
Barbara Flueckiger
9. Immersed in History Films: Subjectivity, Memory, and Fictional Privilege
Casper Tybjerg
PART IV: INTERACTIVE REPRESENTATIONS OF SUBJECTIVITY
10. Film Aesthetics and Interactive Representations of Subjectivity in
Video Games
Benjamin Beil
11. Walk a Mile in My Shoes: Subjectivity and Embodiment in Video Games
Felix Schröter
12. "As Only a Game Can": Re-creating Subjective Lived Experiences through
Interactivity in Non-Fictional Video Games
Evelyn Chew and Alex Mitchell
Maike Sarah Reinerth and Jan-Noël Thon
PART I: VERBAL REPRESENTATIONS OF SUBJECTIVITY
1. The Expression of Subjectivity in Fiction: The Case of Internal
Focalization
Tilmann Köppe
2. Child Minds through Gaps and Metaphors: On Two Strategies for
Consciousness Representation in Literary Narrative
Marco Caracciolo and Cécile Guédon
3. Cybernetic and Kinetic: Representing Subjectivity in Digital Fiction
David Ciccoricco
PART II: VERBAL-PICTORIAL REPRESENTATIONS OF SUBJECTIVITY
4. The Body at Work: Subjectivity in Graphic Memoir
Silke Horstkotte and Nancy Pedri
5. Visible Hand? Subjectivity and Its Stylistic Markers in Graphic
Narratives
Lukas Etter
6. The Drawn-Out Gaze of the Cartoon: A Psychosemiotic Look at Subjectivity
in Comic Book Storytelling
Stephan Packard
PART III: AUDIOVISUAL REPRESENTATIONS OF SUBJECTIVITY
7. Experiencing Extended Point-of-View Shots: A Film-Phenomenological
Perspective on Extreme Character Subjectivity
Julian Hanich
8. Color and Subjectivity in Film
Barbara Flueckiger
9. Immersed in History Films: Subjectivity, Memory, and Fictional Privilege
Casper Tybjerg
PART IV: INTERACTIVE REPRESENTATIONS OF SUBJECTIVITY
10. Film Aesthetics and Interactive Representations of Subjectivity in
Video Games
Benjamin Beil
11. Walk a Mile in My Shoes: Subjectivity and Embodiment in Video Games
Felix Schröter
12. "As Only a Game Can": Re-creating Subjective Lived Experiences through
Interactivity in Non-Fictional Video Games
Evelyn Chew and Alex Mitchell