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Talking animals in a prison style pound trying to escape. Time Traveling Teenagers with a secret prophecy to fulfill. The best fighters from each state in an extreme island tournament with the highest stakes ever. Three stories in one, fun-fueled, action-packed, mystery-filled book that foretell exactly what we humans are up against! Egyptians have known for centuries that Aliens walk among us. Since the early 1970's, Silicon Valley has been the leading producer in A.I. technology for the world... Until the robots decided that they were no longer taking orders. For hundreds of years, different…mehr

Produktbeschreibung
Talking animals in a prison style pound trying to escape. Time Traveling Teenagers with a secret prophecy to fulfill. The best fighters from each state in an extreme island tournament with the highest stakes ever. Three stories in one, fun-fueled, action-packed, mystery-filled book that foretell exactly what we humans are up against! Egyptians have known for centuries that Aliens walk among us. Since the early 1970's, Silicon Valley has been the leading producer in A.I. technology for the world... Until the robots decided that they were no longer taking orders. For hundreds of years, different clans of wizards have put their own needs ahead of the humans that wouldn't accept them. Teaming up in the early 2000's, the Robots, Aliens, and Wizards began Phase 1 of their operation in secret. Seventy years later, the Network is still focused on their primary goal, the total destruction of humanity. This Super Family Fun Read is set up to be read by a family if possible. There are many family challenges at the intermissions and also throughout each story. For this book you will need snacks, pencil and paper, a non-digital watch, a cellphone, your brain, and a strong desire to be entertained. All three stories are set in different time periods and have reader levels for all ages. From age 8 to adulthood, with the fourth wall breaks, fun facts, games, snack breaks, and trivia; fun for all ages has never been so accurate. Petvicts (Ages 8+)- Since her owner and mother's disappearance, Allie the Calico cat has been on her own. Not really, but she might as well have been after moving to her new home. Central Paradisio Prison, as the owner, Warden Sharp likes to call his island pet business. Allie had planned on escaping alone to find her mother, but after learning of her rare gift to speak with and understand other animals that aren't cats, she will now be leaving with her friends. A Calico cat, a talking English Macaw Parrot, a blazingly fast Russian Robo Hamster, and a giant, American Great Dane must band together to escape the warden and his own animal guards. R.A.W (Ages 11+)- A prophecy foretells the world's secret takeover by an organization that is not quite human. The Network has hidden in the shadows for centuries, planning and waiting for the perfect time to strike. Two children, one from the east and one from the west will be Earth's last hope against the robots, aliens, and wizards bent on world domination. Time travel, magic, and futuristic tech may be the four teenagers' last chance to save the world... But will it be too late? States Fights (Ages 14+)- States Fights has been the Network's highest rated and most watched program since 2041. After making it through the preliminary rounds, the toughest fighters of each state meet on a deserted island located on the equator to showcase their martial arts skills for the world to watch. For some, it is not about the biggest purse ever being offered in the show's thirty-year history, but it's time that the Network paid even more than the ten million credits to the winner. Revenge. Betrayals. Mystery boxes and wheels of fate. Who will win, and more importantly, who will survive?
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