This exciting book will help educators integrate games into their classes and shows how this method of teaching improves motivation as well as diversifies and solidifies learners' skill sets. It is an invaluable reading for educators working with student and adult learners looking to adopt innovative and interactive teaching methods.
This exciting book will help educators integrate games into their classes and shows how this method of teaching improves motivation as well as diversifies and solidifies learners' skill sets. It is an invaluable reading for educators working with student and adult learners looking to adopt innovative and interactive teaching methods.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Chandni Hirani is Head of Africa Programmes in the Entrepreneurship division at the London School of Economics and Accelerator Manager at Katapult VC. She is a volunteer lecturer with Professors Without Borders. Caroline Varin is Senior Lecturer at Regent's University and Associate at the London School of Economics LSEIDEAS, UK, and CEO of Professors Without Borders.
Inhaltsangabe
1: Introduction 2: Playing 'against and with': learning IR theories by gaming the Prisoner's dilemma 3: Using Role Play to Teach Learners How to Negotiate Using Different Strategies 4: Toffeconomy: creating a fictional society to illustrate economic concepts 5: Pandemics, Popular Culture and Problem-Based Gaming: Teaching state responses to disease control the "Undead Way" 6: Playful Mocktails Competition(c): Developing Empathy 7: Developing a strategy to play Monopoly(TM) using mathematical techniques and explore various analytical methods 8: Reclamation: Game-based Critical Re-thinking of Historical First & Bests 9: Using Role Play to Understand the Impacts of Social Media through Action Research 10: Games On A Grid (I): Noughts And Crosses 11: Games On A Grid (II): Hotspot 12: A fantasy game to illustrate the psychology of power and information asymmetry 13: Building up Trust and Rapport with Neuroscience Insights 14: Design Thinking for communication, planning and problem solving 15: Using an Experiential Activity to Teach Customer Discovery in Entrepreneurship 16: Teaching students how to network: goal-setting, maintenance and technology 17: Conclusion
1: Introduction 2: Playing 'against and with': learning IR theories by gaming the Prisoner's dilemma 3: Using Role Play to Teach Learners How to Negotiate Using Different Strategies 4: Toffeconomy: creating a fictional society to illustrate economic concepts 5: Pandemics, Popular Culture and Problem-Based Gaming: Teaching state responses to disease control the "Undead Way" 6: Playful Mocktails Competition(c): Developing Empathy 7: Developing a strategy to play Monopoly(TM) using mathematical techniques and explore various analytical methods 8: Reclamation: Game-based Critical Re-thinking of Historical First & Bests 9: Using Role Play to Understand the Impacts of Social Media through Action Research 10: Games On A Grid (I): Noughts And Crosses 11: Games On A Grid (II): Hotspot 12: A fantasy game to illustrate the psychology of power and information asymmetry 13: Building up Trust and Rapport with Neuroscience Insights 14: Design Thinking for communication, planning and problem solving 15: Using an Experiential Activity to Teach Customer Discovery in Entrepreneurship 16: Teaching students how to network: goal-setting, maintenance and technology 17: Conclusion
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