When the Monolith fired, the world cracked open, and life on Missidia fell into ruin and disrepair. Decades later the Five Noble Nations play a game of secret alliances and constant intrigue. But a new player has joined their ranks, and they intend to win once and for all... even if the whole world will lose. Nathan's world is a paradox; receiving protection from the very gangs that threaten his family. The streets have taught him to keep his head down, as attention only brings misery or worse. He dreams of a better life while his father warns of unseen dangers beyond the familiar slums. But there's more to Nathan's story then he realizes, and anonymity alone will not be enough to keep his family safe. Meanwhile, Arwin struggles to find allies as an evil queen seeks to reawaken an unstoppable force. Even if she can manage to expose the sinister plot, it's been decades in the making, and the enemy is dangerously close to achieving their goals. Missidia's precarious stability depends on Arwin's success - if her actions don't rip it apart first.
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