When it comes to working and learning, collaboration is often the key to success. In a team, tasks can be completed more efficiently, complex issues are easier to grasp and, as we all know, learning is not only an individual but also a social process. The articles in this collection illustrate a variety of opportunities and challenges that the use of virtual spaces and virtual technologies presents for successful teamwork. The collections' aim is to contribute to exploratory research as well as pilot studies of concepts and methods in the use of virtuality, with contributions from different…mehr
When it comes to working and learning, collaboration is often the key to success. In a team, tasks can be completed more efficiently, complex issues are easier to grasp and, as we all know, learning is not only an individual but also a social process. The articles in this collection illustrate a variety of opportunities and challenges that the use of virtual spaces and virtual technologies presents for successful teamwork. The collections' aim is to contribute to exploratory research as well as pilot studies of concepts and methods in the use of virtuality, with contributions from different professional and application perspectives. The question of whether teamwork will increasingly take place in virtual space in the future is clearly answered in the affirmative. For this reason, it is necessary to continue to investigate the organisation of virtual collaboration in the future and to continuously develop new concepts for collaboration. This publication is a snapshot of these ongoing developments. It is intended to inspire practitioners to innovate in the design of collaboration in work and learning environments and to stimulate researchers in their future experiments and research approaches.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Prof. Dr.-Ing. Klaus Kreulich ist Professor für Medienvorstufe sowie Vizepräsident für Lehre der Hochschule München. Er ist Experte und gefragter Redner zu Digitalisierungstrends der Medienindustrie. Sibylle Matern ist Kommunikationswissenschaftlerin und wissenschaftliche Mitarbeiterin im Projekt "Virtuelle Kollaboration in der Arbeitswelt 4.0" an der Hochschule München. Prof. Dr.-Ing. Klaus Kreulich is Professor of Premedia Technology and Vice President of Munich University of Applied Sciences HM. He is an expert and sought-after speaker on digitisation trends in the media industry. Sibylle Matern is a communication scientist and a research associate in the project "Virtual Collaboration in the Working World 4.0" at Munich University of Applied Sciences HM.
Inhaltsangabe
Editors' Introduction Klaus Kreulich Immersive Collaboration: Facilitating Good Teamwork Christian Strobel Psychological Aspects of Virtual Collaboration: A brief overview Marion Rauscher Let's Collaborate, Avatar: Competence Acquisition in Multi-User Virtual Reality Environments Audrey Stolze Virtual Collaboration as a "Future Skill" - Analysis of an Innovative Learning Scenario for a HEI of the Future Sierk Horn & Miyuki Takino Digital Negotiations Across Cultures Andrés Rueda, Bettina Maisch From Second Life to Second Job: Creativity and Entrepreneurship Education in the Metaverse Markus Stäuble Gamification for team motivation Christina Schindler Virtual Collaboration in a technical laboratory - an example from semiconductor technology Christian Hanshans (Virtual) Collaboration in Medicine and Biomedical Engineering Student Postscript
Editors' Introduction Klaus Kreulich Immersive Collaboration: Facilitating Good Teamwork Christian Strobel Psychological Aspects of Virtual Collaboration: A brief overview Marion Rauscher Let's Collaborate, Avatar: Competence Acquisition in Multi-User Virtual Reality Environments Audrey Stolze Virtual Collaboration as a "Future Skill" - Analysis of an Innovative Learning Scenario for a HEI of the Future Sierk Horn, Miyuki Takino Digital Negotiations across Cultures Andrés Rueda, Bettina Maisch From Second Life to Second Job: Creativity and Entrepreneurship Education in the Metaverse Markus Stäuble Gamification for team motivation Christina Schindler Virtual Collaboration in a technical laboratory - an example from semiconductor technology Christian Hanshans (Virtual) Collaboration in Medicine and Biomedical Engineering Student Postscript Glossary The book website
Editors' Introduction Klaus Kreulich Immersive Collaboration: Facilitating Good Teamwork Christian Strobel Psychological Aspects of Virtual Collaboration: A brief overview Marion Rauscher Let's Collaborate, Avatar: Competence Acquisition in Multi-User Virtual Reality Environments Audrey Stolze Virtual Collaboration as a "Future Skill" - Analysis of an Innovative Learning Scenario for a HEI of the Future Sierk Horn & Miyuki Takino Digital Negotiations Across Cultures Andrés Rueda, Bettina Maisch From Second Life to Second Job: Creativity and Entrepreneurship Education in the Metaverse Markus Stäuble Gamification for team motivation Christina Schindler Virtual Collaboration in a technical laboratory - an example from semiconductor technology Christian Hanshans (Virtual) Collaboration in Medicine and Biomedical Engineering Student Postscript
Editors' Introduction Klaus Kreulich Immersive Collaboration: Facilitating Good Teamwork Christian Strobel Psychological Aspects of Virtual Collaboration: A brief overview Marion Rauscher Let's Collaborate, Avatar: Competence Acquisition in Multi-User Virtual Reality Environments Audrey Stolze Virtual Collaboration as a "Future Skill" - Analysis of an Innovative Learning Scenario for a HEI of the Future Sierk Horn, Miyuki Takino Digital Negotiations across Cultures Andrés Rueda, Bettina Maisch From Second Life to Second Job: Creativity and Entrepreneurship Education in the Metaverse Markus Stäuble Gamification for team motivation Christina Schindler Virtual Collaboration in a technical laboratory - an example from semiconductor technology Christian Hanshans (Virtual) Collaboration in Medicine and Biomedical Engineering Student Postscript Glossary The book website
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