Flavia Santoianni, Corrado Petrucco (FSIPPA Department of Philosophy, Sociology, Educa, Alessandro Ciasullo
Teaching and Mobile Learning
Interactive Educational Design
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Flavia Santoianni, Corrado Petrucco (FSIPPA Department of Philosophy, Sociology, Educa, Alessandro Ciasullo
Teaching and Mobile Learning
Interactive Educational Design
- Broschiertes Buch
The book aims to solicit teachers, educators, and practitioners to adapt their teaching with the help of educational digital models related to mobile technologies. Mixed reality mobile technologies are becoming tools for education and training in mixed reality mobile learning.
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The book aims to solicit teachers, educators, and practitioners to adapt their teaching with the help of educational digital models related to mobile technologies. Mixed reality mobile technologies are becoming tools for education and training in mixed reality mobile learning.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 270
- Erscheinungstermin: 29. Januar 2024
- Englisch
- Abmessung: 155mm x 234mm x 16mm
- Gewicht: 484g
- ISBN-13: 9780367512187
- ISBN-10: 0367512181
- Artikelnr.: 69793212
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 270
- Erscheinungstermin: 29. Januar 2024
- Englisch
- Abmessung: 155mm x 234mm x 16mm
- Gewicht: 484g
- ISBN-13: 9780367512187
- ISBN-10: 0367512181
- Artikelnr.: 69793212
Flavia Santoianni is Full Professor of Education at University of Naples Federico II. Director of the Open Access journal RTH Research Trends in Humanities and of the Brain Education Cognition Area of RTH Lab. Author of the Theory of Basic Logic, and has published 26 books and several international papers. Corrado Petrucco is Associate Professor of Educational Technology at University of Padua. He won the Italian Basile prize in 2012 and in 2014 for the best research paper at the EDEN International conference. His main research interests are information literacy and digital competencies. Alessandro Ciasullo is Researcher of Education at the University of Naples Federico II. Ph.D. in Education and Knowledge Management, he has authored several international works. His research interests are music education, teaching and learning, specific disorder learning, and bioeducational sciences. Daniele Agostini is Postdoctoral Researcher in Educational Technologies and Digital Interpretation at University of Padua. PhD in Pedagogy, Education and Training of the University of Padua and PhD in Humanities, University of Lille. His current research is about mixed reality technologies.
Part I 1. Key Aspects of Mobile Digital Education 2. Educational Theories
of Mobile Teaching 3. Educational Design of Mobile Learning Environments
Part II 4. User and Smartphones Social and Cognitive Interaction 5.
Smartphones In and Outside Classroom Part III 6. Sound as a Mediator
between the Body and the Virtual 7. Interactions between Technologies,
Body, and Sound Production 8. Sound and Meaning in Specific Learning
Disorders Part IV 9. Mixed Reality Mobile Technologies and Tools in
Education and Training 10. Teaching and Learning Interactions with Mobile
Mixed Reality Tools 11. Methodologies and Strategies for a Mixed Reality
Mobile Learning
of Mobile Teaching 3. Educational Design of Mobile Learning Environments
Part II 4. User and Smartphones Social and Cognitive Interaction 5.
Smartphones In and Outside Classroom Part III 6. Sound as a Mediator
between the Body and the Virtual 7. Interactions between Technologies,
Body, and Sound Production 8. Sound and Meaning in Specific Learning
Disorders Part IV 9. Mixed Reality Mobile Technologies and Tools in
Education and Training 10. Teaching and Learning Interactions with Mobile
Mixed Reality Tools 11. Methodologies and Strategies for a Mixed Reality
Mobile Learning
Part I 1. Key Aspects of Mobile Digital Education 2. Educational Theories
of Mobile Teaching 3. Educational Design of Mobile Learning Environments
Part II 4. User and Smartphones Social and Cognitive Interaction 5.
Smartphones In and Outside Classroom Part III 6. Sound as a Mediator
between the Body and the Virtual 7. Interactions between Technologies,
Body, and Sound Production 8. Sound and Meaning in Specific Learning
Disorders Part IV 9. Mixed Reality Mobile Technologies and Tools in
Education and Training 10. Teaching and Learning Interactions with Mobile
Mixed Reality Tools 11. Methodologies and Strategies for a Mixed Reality
Mobile Learning
of Mobile Teaching 3. Educational Design of Mobile Learning Environments
Part II 4. User and Smartphones Social and Cognitive Interaction 5.
Smartphones In and Outside Classroom Part III 6. Sound as a Mediator
between the Body and the Virtual 7. Interactions between Technologies,
Body, and Sound Production 8. Sound and Meaning in Specific Learning
Disorders Part IV 9. Mixed Reality Mobile Technologies and Tools in
Education and Training 10. Teaching and Learning Interactions with Mobile
Mixed Reality Tools 11. Methodologies and Strategies for a Mixed Reality
Mobile Learning