Teaching Civic Participation with Digital Media in Art Education
Critical Approaches for Classrooms and Communities
Herausgeber: Bae-Dimitriadis, Michelle; Ivashkevich, Olga
Teaching Civic Participation with Digital Media in Art Education
Critical Approaches for Classrooms and Communities
Herausgeber: Bae-Dimitriadis, Michelle; Ivashkevich, Olga
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This anthology shares educational practices to engage young people in critical digital media consumption and production.
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This anthology shares educational practices to engage young people in critical digital media consumption and production.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 188
- Erscheinungstermin: 28. August 2023
- Englisch
- Abmessung: 152mm x 229mm x 16mm
- Gewicht: 304g
- ISBN-13: 9781032510095
- ISBN-10: 1032510099
- Artikelnr.: 67825346
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 188
- Erscheinungstermin: 28. August 2023
- Englisch
- Abmessung: 152mm x 229mm x 16mm
- Gewicht: 304g
- ISBN-13: 9781032510095
- ISBN-10: 1032510099
- Artikelnr.: 67825346
Michelle S. Bae-Dimitriadis is an Assistant Professor of Art Education, Women, Gender, and Sexuality Studies, and Asian Studies at the Pennsylvania State University. Her interdisciplinary scholarship focuses on decolonizing, anti-racist, and transnational feminist approach to art/media educational research. Particularly, it examines the potential value and importance of nontraditional/informal/community-based art educational praxis in the lives of Asian immigrant/Indigenous-refugee minoritized girls. Her scholarly articles and chapters appeared in many peer-reviewed journals and books in the field of art education, education, women and gender studies, and media studies. She is a recipient of Mary J. Rouse Early Research Award (2017), Grace Hampton Invited Lecture (2019), J. Eugene Grigsby, Jr. Award (2020), and the Manual Barkan Award (2021) by the National Art Education Association for her article An Anti-Colonial Land-Based Approach to Urban Place: Mobile Cartographic Stories by Refugee Youth. She was a guest editor of the special issue of the Journal of Cultural Studies <=> Critical Methodologies, "From Outer Space: Emerging Girl Subjectivities and Reterritorializing Girlhood" (2017) and coedited two books, Girls, Cultural Productions, and Resistance (2012, Peter Lang) and Pedagogical Globalization: Traditions, Contemporary Art, and Popular Culture of Korea (2017, InSEA). Michelle is currently working on a book manuscript based on her community research titled Decolonizing Art, Place, and Environment: Reconsidering Asian Refugee Resettlement Education. Olga Ivashkevich is an associate professor of art education, Women's and Gender Studies affiliate, and Director of the Women's Well-Being Initiative at the University of South Carolina. She received her PhD in art education from the University of Illinois, Urbana-Champaign in 2008. Her research interests include girlhood studies, youth criminalization, intersectionality, state and institutional violence, and youth digital media making as creative resistance. She is a recipient of the Mary J. Rouse Early Research Award (2015) by the National Art Education Association. Olga coedited an interdisciplinary anthology Girls, Cultural Productions, and Resistance with Michelle Bae-Dimitriadis published by Peter Lang (2012). Her articles appeared in many peer-reviewed journals such as Studies in Art Education, Visual Arts Research, Journal of Cultural Research in Art Education, International Journal of Education & the Arts, Visual Culture and Gender, Art Education, and Journal of Cultural Studies <=> Critical Methodologies. Olga is actively engaged in the community-based research and conducts art and digital media workshops for adjudicated girls in Columbia, South Carolina.
Introduction: Engaging Youth Civic Participation Through Digital Media.
SECTION I: Conceptual Approaches to Digital Media Pedagogies of Civic
Participation. 1. Critical Play as Civic Participation. 2. Youth Civic
Participation: Activating Feminist/Critical Race/LGBTQ+/Crip Justice
Theories. 3. Socially Engaged Art Practices, Tactical Media, and Games:
Methods for Civic Participation in Digital Art Education. 4. Becoming a
Nomadic Subject Through Media Maps. SECTION II: Engaging Media-Based Civic
Participation in University Classrooms and Through University-Community
Partnerships. 5. Citizenship, Social Justice, and Arts-Based Dialogue
Through the Mississippi Freedom Summer Project of 1964. 6. Teaching
Critical Media Literacy. 7. Investigating and Engaging with Social Issues
in Public Schools: Through Critical Film-Making. 8. Creating Social
Consciousness and Social Responsibility: Through Collaborative Artmaking.
SECTION III: Community-Based Approaches to Fostering Civic Participation
with Digital Media. 9. TakeBreakMake: A Pedagogical Reflection on Learning
How to Teach Glitch. 10. We Are VR Girls: Becoming Engaged Citizens Through
STEAM-Integrated Projects. 11. Engaging Civic Participation Through a
Deweyan Lens Using Social Impact Video Games.
SECTION I: Conceptual Approaches to Digital Media Pedagogies of Civic
Participation. 1. Critical Play as Civic Participation. 2. Youth Civic
Participation: Activating Feminist/Critical Race/LGBTQ+/Crip Justice
Theories. 3. Socially Engaged Art Practices, Tactical Media, and Games:
Methods for Civic Participation in Digital Art Education. 4. Becoming a
Nomadic Subject Through Media Maps. SECTION II: Engaging Media-Based Civic
Participation in University Classrooms and Through University-Community
Partnerships. 5. Citizenship, Social Justice, and Arts-Based Dialogue
Through the Mississippi Freedom Summer Project of 1964. 6. Teaching
Critical Media Literacy. 7. Investigating and Engaging with Social Issues
in Public Schools: Through Critical Film-Making. 8. Creating Social
Consciousness and Social Responsibility: Through Collaborative Artmaking.
SECTION III: Community-Based Approaches to Fostering Civic Participation
with Digital Media. 9. TakeBreakMake: A Pedagogical Reflection on Learning
How to Teach Glitch. 10. We Are VR Girls: Becoming Engaged Citizens Through
STEAM-Integrated Projects. 11. Engaging Civic Participation Through a
Deweyan Lens Using Social Impact Video Games.
Introduction: Engaging Youth Civic Participation Through Digital Media.
SECTION I: Conceptual Approaches to Digital Media Pedagogies of Civic
Participation. 1. Critical Play as Civic Participation. 2. Youth Civic
Participation: Activating Feminist/Critical Race/LGBTQ+/Crip Justice
Theories. 3. Socially Engaged Art Practices, Tactical Media, and Games:
Methods for Civic Participation in Digital Art Education. 4. Becoming a
Nomadic Subject Through Media Maps. SECTION II: Engaging Media-Based Civic
Participation in University Classrooms and Through University-Community
Partnerships. 5. Citizenship, Social Justice, and Arts-Based Dialogue
Through the Mississippi Freedom Summer Project of 1964. 6. Teaching
Critical Media Literacy. 7. Investigating and Engaging with Social Issues
in Public Schools: Through Critical Film-Making. 8. Creating Social
Consciousness and Social Responsibility: Through Collaborative Artmaking.
SECTION III: Community-Based Approaches to Fostering Civic Participation
with Digital Media. 9. TakeBreakMake: A Pedagogical Reflection on Learning
How to Teach Glitch. 10. We Are VR Girls: Becoming Engaged Citizens Through
STEAM-Integrated Projects. 11. Engaging Civic Participation Through a
Deweyan Lens Using Social Impact Video Games.
SECTION I: Conceptual Approaches to Digital Media Pedagogies of Civic
Participation. 1. Critical Play as Civic Participation. 2. Youth Civic
Participation: Activating Feminist/Critical Race/LGBTQ+/Crip Justice
Theories. 3. Socially Engaged Art Practices, Tactical Media, and Games:
Methods for Civic Participation in Digital Art Education. 4. Becoming a
Nomadic Subject Through Media Maps. SECTION II: Engaging Media-Based Civic
Participation in University Classrooms and Through University-Community
Partnerships. 5. Citizenship, Social Justice, and Arts-Based Dialogue
Through the Mississippi Freedom Summer Project of 1964. 6. Teaching
Critical Media Literacy. 7. Investigating and Engaging with Social Issues
in Public Schools: Through Critical Film-Making. 8. Creating Social
Consciousness and Social Responsibility: Through Collaborative Artmaking.
SECTION III: Community-Based Approaches to Fostering Civic Participation
with Digital Media. 9. TakeBreakMake: A Pedagogical Reflection on Learning
How to Teach Glitch. 10. We Are VR Girls: Becoming Engaged Citizens Through
STEAM-Integrated Projects. 11. Engaging Civic Participation Through a
Deweyan Lens Using Social Impact Video Games.