Mathematics teachers often struggle to motivate their students. One way to cultivate and maintain student interest is for teachers to incorporate popular media into their methodology. Organized on the subject strands of the Common Core, this book explores math concepts featured in contemporary films and television shows and offers numerous examples high school math teachers can use to design lessons using pop culture references. Outlines for lessons are provided along with background stories and historical references.
Mathematics teachers often struggle to motivate their students. One way to cultivate and maintain student interest is for teachers to incorporate popular media into their methodology. Organized on the subject strands of the Common Core, this book explores math concepts featured in contemporary films and television shows and offers numerous examples high school math teachers can use to design lessons using pop culture references. Outlines for lessons are provided along with background stories and historical references.
Elana Reiser teaches mathematics at St. Joseph's College on Long Island. She lives in Selden, New York.
Inhaltsangabe
Table of Contents Acknowledgments Language and Content Advisory Solutions Explained viii Preface Introduction: The Theory of Visual Media in the Mathematics Classroom One: Common Core State Standards Initiative Two: Number and Quantity Three: Algebra Four: Functions Five: Modeling Six: Geometry Seven: Statistics and Probability Eight: Outside the Classroom Appendix A: The Euclidean Algorithm Appendix B: Selected Solutions Appendix C: Game Theory Chapter Notes Bibliography Index
Table of Contents Acknowledgments Language and Content Advisory Solutions Explained viii Preface Introduction: The Theory of Visual Media in the Mathematics Classroom One: Common Core State Standards Initiative Two: Number and Quantity Three: Algebra Four: Functions Five: Modeling Six: Geometry Seven: Statistics and Probability Eight: Outside the Classroom Appendix A: The Euclidean Algorithm Appendix B: Selected Solutions Appendix C: Game Theory Chapter Notes Bibliography Index
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