This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory.
This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Zach Waggoner has a Ph.D. in Rhetoric and Composition from Arizona State University. He is Course Coordinator for The Writers' Studio at Arizona State University and lives in Phoenix, Arizona.
Inhaltsangabe
Table of Contents Introduction: Words Matter (Even When Playing with Them) (Zach Waggoner) Ergodic Effort: Dynamism and Auto-Generated Path-Making (Jeffrey S. Bryan) To Con gure or to Navigate? On Textual Frames (Daniel Golding) Rule-Playing: Gamers' Roles in Interacting with the Rules of Play (Steven J. Engel and Chris Gerben) Hunting for Identity: Community, Performance and the Curious Case of the "Huntard" in World of Warcraft delete(Jeff Holmes) From Social Realism to Allegorithms of Assemblage as Gaming Activism in Minecraft delete(Steven Keoni Holmes) After Ergodics: Noematic Work and the Function of Diegetic Information in Computer Roleplaying Games (Terrence E. Schenold) Seeking the Exotic: Orientalist Agency and Space in Adventure Games delete(Stephanie Scott) QQMore: An Examination of the Origins and Modern Usage of QQ in an Online Game Forum delete(Jon Bakos) Using Components to Describe Videogames and Their Players (Michael Thomét) Procedurality and the Problem of De ning Game Mechanics (Richard Colby) About the Contributors Index
Table of Contents Introduction: Words Matter (Even When Playing with Them) (Zach Waggoner) Ergodic Effort: Dynamism and Auto-Generated Path-Making (Jeffrey S. Bryan) To Con gure or to Navigate? On Textual Frames (Daniel Golding) Rule-Playing: Gamers' Roles in Interacting with the Rules of Play (Steven J. Engel and Chris Gerben) Hunting for Identity: Community, Performance and the Curious Case of the "Huntard" in World of Warcraft delete(Jeff Holmes) From Social Realism to Allegorithms of Assemblage as Gaming Activism in Minecraft delete(Steven Keoni Holmes) After Ergodics: Noematic Work and the Function of Diegetic Information in Computer Roleplaying Games (Terrence E. Schenold) Seeking the Exotic: Orientalist Agency and Space in Adventure Games delete(Stephanie Scott) QQMore: An Examination of the Origins and Modern Usage of QQ in an Online Game Forum delete(Jon Bakos) Using Components to Describe Videogames and Their Players (Michael Thomét) Procedurality and the Problem of De ning Game Mechanics (Richard Colby) About the Contributors Index
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