It should have been a happy ending. A Prince restored, victory in the black arena. Instead the band of friends shatters against an evil conspiracy. Refusing to endanger one man or burden another, Marra flees to the Agben School. Agben, whose ancient walls have held for a thousand years, protecting those within as they sought to harness the power of nature. But this evil is relentless, and the school may not be the safe ground she thought. In fact it may not be anything she thought. Cut off from the only friends she knew, Marra discovers more than her life hangs in the balance. For the future of her race - of both races - depends not on a prince trying to save his people, nor the heroic men who'd brought them this far. Everything depends on her. The Legend of The Gamesmen More than a sport, the gamesmen stand for an idea - that humble men can win the day. That the lowly are not so low, and the least of men may yet succeed. A fable told across the three continents. This is the tale that launched the legend.
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