The Art of Cinematic Storytelling is a practical and accessible introduction to effective design of shots, cuts, and transitions in filmmaking. The author, an experienced storyboard artist who worked on hundreds of television and film projects, invites readers to learn how to tell a story and create emotions through moving images.
The Art of Cinematic Storytelling is a practical and accessible introduction to effective design of shots, cuts, and transitions in filmmaking. The author, an experienced storyboard artist who worked on hundreds of television and film projects, invites readers to learn how to tell a story and create emotions through moving images.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Kelly Gordon Brine is a storyboard artist. He has worked on dozens of television shows, including The Witcher, Umbrella Academy, Lost in Space, Jessica Jones, and Person of Interest, and has taught drawing as an assistant professor at the University of Toronto. He holds a Bachelor of Mathematics degree.
Inhaltsangabe
Introduction Chapter 1: Seven Film Storytelling Essentials Chapter 2: Using Storyboards Chapter 3: Shot Composition Basics Chapter 4: Camera Angles, Lenses and Storytelling Chapter 5: Designing Shots for Storytelling Chapter 6: Continuity Editing Basics Chapter 7: Storytelling Cuts and Film Grammar Chapter 8: 3D Spatial Continuity and 2D Screen Geography Chapter 9: Compressing, Expanding and Ending Scenes Chapter 10: Beginning Scenes and Using Transitions Chapter 11: Stories with Stationary Action Chapter 12: Stories about a Moving Character Chapter 13: Stories about Searching Chapter 14: Stories about Following or Chasing Chapter 15: Two-Character Dialogue Chapter 16: Three-Character Dialogue Chapter 17: Group and Crowd Scenes Chapter 18: Shooting Driving Scenes Chapter 19: Blocking and Cinematic Storytelling Glossary of Filmmaking Terms
Introduction Chapter 1: Seven Film Storytelling Essentials Chapter 2: Using Storyboards Chapter 3: Shot Composition Basics Chapter 4: Camera Angles, Lenses and Storytelling Chapter 5: Designing Shots for Storytelling Chapter 6: Continuity Editing Basics Chapter 7: Storytelling Cuts and Film Grammar Chapter 8: 3D Spatial Continuity and 2D Screen Geography Chapter 9: Compressing, Expanding and Ending Scenes Chapter 10: Beginning Scenes and Using Transitions Chapter 11: Stories with Stationary Action Chapter 12: Stories about a Moving Character Chapter 13: Stories about Searching Chapter 14: Stories about Following or Chasing Chapter 15: Two-Character Dialogue Chapter 16: Three-Character Dialogue Chapter 17: Group and Crowd Scenes Chapter 18: Shooting Driving Scenes Chapter 19: Blocking and Cinematic Storytelling Glossary of Filmmaking Terms
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