In The Art of Digital Audio Recording, expert author Steve Savage synthesizes years of professional recording experience - including 7 grammy-nominated records - and his teaching experience as instructor in recording techniques to equip professional readers with both the essential technical as well as practical knowledge they need to succeed.
In The Art of Digital Audio Recording, expert author Steve Savage synthesizes years of professional recording experience - including 7 grammy-nominated records - and his teaching experience as instructor in recording techniques to equip professional readers with both the essential technical as well as practical knowledge they need to succeed.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
An active producer, recording engineer, and instructor, Steve Savage has been the primary engineer on seven Grammy-nominated CDs. He is the author of numerous books, including the forthcoming Bytes & Backbeats: Repurposing Audio in the Digital Age.
Inhaltsangabe
Introduction 1. The Starting Point - Sound meets the computer 1: Why computers 2: What does it sound like? 3: Signal path 2. The Essentials - Where and how recordings are made 4: Recording rooms and control rooms 5: Studio monitors 6: Microphones and mic placement 7: Mixing boards and control surfaces 8: EQ: general information 9: Dynamics (compressors and noise gates) 10: FX: delay 11: FX: reverb 12: Beyond traditional DSP 3. Recording Sessions - A practical guide 13: Set up 14: Headphone mixes 15: Survey of recording techniques for instruments and voice 4. Editing - The new frontier 16: Editing functions 17: Screen "real estate" 18: Virtual tracks (playlists) 19: Advanced Editing 5. Three Fundamentals - Techniques every recordist needs to know 20: Insert/Plug-ins 21: Send and return 22: Auto-switching (auto-input) 6. Mixing - The most creative and the most challenging stage 23: Mixing requirements 24: Building a mix 25: Automation and recall 26: Mix collaboration, communication and delivery 7. Mastering - One last session 27: What, Why, How and Where 8. Three Best Practices - Easy ways to raise the level of your sessions 28: Session flow 29: Talkback 30: Playback volume Addendum: 31: How to Walk into a Commercial Studio and be the Engineer 32: Researching and Buying Gear: Internet vs. brick and mortar Appendix: Digital Audio Formats, Delivery and Storage Index
Introduction 1. The Starting Point - Sound meets the computer 1: Why computers 2: What does it sound like? 3: Signal path 2. The Essentials - Where and how recordings are made 4: Recording rooms and control rooms 5: Studio monitors 6: Microphones and mic placement 7: Mixing boards and control surfaces 8: EQ: general information 9: Dynamics (compressors and noise gates) 10: FX: delay 11: FX: reverb 12: Beyond traditional DSP 3. Recording Sessions - A practical guide 13: Set up 14: Headphone mixes 15: Survey of recording techniques for instruments and voice 4. Editing - The new frontier 16: Editing functions 17: Screen "real estate" 18: Virtual tracks (playlists) 19: Advanced Editing 5. Three Fundamentals - Techniques every recordist needs to know 20: Insert/Plug-ins 21: Send and return 22: Auto-switching (auto-input) 6. Mixing - The most creative and the most challenging stage 23: Mixing requirements 24: Building a mix 25: Automation and recall 26: Mix collaboration, communication and delivery 7. Mastering - One last session 27: What, Why, How and Where 8. Three Best Practices - Easy ways to raise the level of your sessions 28: Session flow 29: Talkback 30: Playback volume Addendum: 31: How to Walk into a Commercial Studio and be the Engineer 32: Researching and Buying Gear: Internet vs. brick and mortar Appendix: Digital Audio Formats, Delivery and Storage Index
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