Fluid stimulation is a computer graphic used to develop a realistic animation of liquid and modern games. This book provides visually rich techniques of creating fluid-like animations for a large game and graphic audience. No advance physics and mathematical skills are required. The book covers many research areas that include stable fluid simulation, flows on surfaces, and control of flows, which will be of interest to people who wonder how explosions, liquids and smoke are generated.
Fluid stimulation is a computer graphic used to develop a realistic animation of liquid and modern games. This book provides visually rich techniques of creating fluid-like animations for a large game and graphic audience. No advance physics and mathematical skills are required. The book covers many research areas that include stable fluid simulation, flows on surfaces, and control of flows, which will be of interest to people who wonder how explosions, liquids and smoke are generated.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Jos Stam is a senior research scientist with Autodesk. He was born in the Netherlands and educated in Geneva, Switzerland, where he received dual bachelor degrees in computer science and pure mathematics. In 1989 he moved to Toronto, where he completed his master's and PhD in computer science. His research spans several areas of computer graphics: natural phenomena, physics-based simulation, rendering, and surface modeling, especially subdivision surfaces. He has published papers in all of these areas in journals and at conferences. In 2005 he received the SIGGRAPH Computer Graphics Achievement Award, one of the most prestigious awards in computer graphics. He also won two Technical Achievement Awards from the Academy of Motion Picture Arts and Science and has been featured in Wired magazine.
Inhaltsangabe
Introduction. Observations, Equations, and Numbers. Euler-Newton Equations or Navier-Stokes Equations. The Early Days of Computational Fluid Dynamics. Kolmogorov and Turbulence. Introduction to Fluid Animation. Intermezzi. A Simple Fluid Solver. The Little Computers Who Can Handle Fluids. The Smart Phones Who Can Handle Fluids. Fluid FX: Version 2.0 of Autodesk Fluid. Show Time! MAYA Fluid Effects. Fluids on Arbitrary Surfaces. Control Freaks! How to Make Fluids Do What We Want. Real Experiments, Computer Experiments, and Validation. Epilogue: Let's Call It Quits.
Introduction. Observations, Equations, and Numbers. Euler-Newton Equations or Navier-Stokes Equations. The Early Days of Computational Fluid Dynamics. Kolmogorov and Turbulence. Introduction to Fluid Animation. Intermezzi. A Simple Fluid Solver. The Little Computers Who Can Handle Fluids. The Smart Phones Who Can Handle Fluids. Fluid FX: Version 2.0 of Autodesk Fluid. Show Time! MAYA Fluid Effects. Fluids on Arbitrary Surfaces. Control Freaks! How to Make Fluids Do What We Want. Real Experiments, Computer Experiments, and Validation. Epilogue: Let's Call It Quits.
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