How do you navigate a career as an entertainment designer and work collaboratively to achieve creative goals? The Art of Scenic Design provides an in-depth look at the scenic design process for young designers as well as creative entrepreneurs seeking to nurture a collaborative environment that leads to rediscovery and innovation in their work. Based on 30 years of experience in stage and exhibit design, art direction for film, and theme park and industrial design, Morgan guides readers through the theatrical design process from early phases through to its execution and manifestation with a team of artisans.…mehr
How do you navigate a career as an entertainment designer and work collaboratively to achieve creative goals? The Art of Scenic Design provides an in-depth look at the scenic design process for young designers as well as creative entrepreneurs seeking to nurture a collaborative environment that leads to rediscovery and innovation in their work. Based on 30 years of experience in stage and exhibit design, art direction for film, and theme park and industrial design, Morgan guides readers through the theatrical design process from early phases through to its execution and manifestation with a team of artisans.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Robert Mark Morgan is Teaching Professor of Drama and Director of the Beyond Boundaries Program at Washington University in St. Louis, USA, and a Teaching Artist for arts education and consultancy COCAbiz. For 30 years he has designed professionally in the areas of theatre, film, museum, and theme park venues, including for American Conservatory Theatre, the MUNY, Old Globe Theatre, Denver Center for the Performing Arts, Indiana Repertory Theatre, and the Cleveland Play House.
Inhaltsangabe
List of Illustrations Foreword Acknowledgements Introduction: "And Just Like That" Let's Recognize the Theatrical Identity Crisis Rely on Story - Always Adjacent Possible and the Liminal Space What Has Changed . and What Has Not 1. The Designer as a Child Futurist Who I Am and Why You Should Bother to Care The Creative Adult is the Child Who Survived Creativity Scars Take the Risk of Not Knowing You Are a Designer Everyday Two Worlds That Collide at the Stage Edge 2. Empathy and Answering "What Story Are We Telling" With Collaborators The Beginning of the Design Journey - and the Possibility Represented in "What If." Creating Creative Space The Design Jacket and How it Fits (or Does Not Fit) the Play If/then as a Catalyst for Design Ideas Renaissance Teams 3. The Importance of Research as 'Fuel' for ANY Process The Playlist of the Mind Designer as Translator into a Visual Language Visual Alchemy Designer as Visual Collector (Bordering on Visual Hoarder) Get Your Inspiration from ANYwhere! Responsibility to the Story as a Storyteller Identifying Patterns Identify What is Your "Cup of Tea".and Ignore That Primary and Secondary Research 4. Clawing and Scratching out an Idea Design is Messy.and Lose the Boxes Get Lost in the Woods Across Space and Time The Design Digestive System Avoiding the Self-edit Your Inner Clown What is Working.and What Isn't? Answering "What if." with Your Pencil Space, Time, and the Default Mode Network 5. Modeling and Shaping an Object and an Idea You are Your Own Instrument Don't Tell Me, Show Me The Saint Joan Saga The Model: It's Not Jewelry. Don't Fall in Love. Modeling as Prototyping 6. Creative Swings, Career Fields, and Collaboration Collaboration is Key The Myth of the Sole Genius The Path vs the Field Don't Fit In. Don't Try to Fit In. Q-Theory and the Creative Team Design as Collaborative Craft 7. The Tech and Preview Process - the Ultimate Proof-of-Concept Recognize Your Role A Musical Factory with Lessons to Spare The Leap of Faith The Playwright as Prophet The Promise of the Payoff 8. The Inevitability of Failure and the Sea of Criticism Courage: The Man (or Woman or Person) in the Arena Do No Harm, Take No Shit A Moon for the Misbegotten and the Very Public Failure Channel the Haters: Prove them Wrong 9. Where Do We Go From Here? The Certainty of Uncertainty Take Stock: What has not Changed Re-think the Theatre Volume: Where Are We.and Where is "Where"? Don't Pack Up! Notes Further Reading Index
List of Illustrations Foreword Acknowledgements Introduction: "And Just Like That" Let's Recognize the Theatrical Identity Crisis Rely on Story - Always Adjacent Possible and the Liminal Space What Has Changed . and What Has Not 1. The Designer as a Child Futurist Who I Am and Why You Should Bother to Care The Creative Adult is the Child Who Survived Creativity Scars Take the Risk of Not Knowing You Are a Designer Everyday Two Worlds That Collide at the Stage Edge 2. Empathy and Answering "What Story Are We Telling" With Collaborators The Beginning of the Design Journey - and the Possibility Represented in "What If." Creating Creative Space The Design Jacket and How it Fits (or Does Not Fit) the Play If/then as a Catalyst for Design Ideas Renaissance Teams 3. The Importance of Research as 'Fuel' for ANY Process The Playlist of the Mind Designer as Translator into a Visual Language Visual Alchemy Designer as Visual Collector (Bordering on Visual Hoarder) Get Your Inspiration from ANYwhere! Responsibility to the Story as a Storyteller Identifying Patterns Identify What is Your "Cup of Tea".and Ignore That Primary and Secondary Research 4. Clawing and Scratching out an Idea Design is Messy.and Lose the Boxes Get Lost in the Woods Across Space and Time The Design Digestive System Avoiding the Self-edit Your Inner Clown What is Working.and What Isn't? Answering "What if." with Your Pencil Space, Time, and the Default Mode Network 5. Modeling and Shaping an Object and an Idea You are Your Own Instrument Don't Tell Me, Show Me The Saint Joan Saga The Model: It's Not Jewelry. Don't Fall in Love. Modeling as Prototyping 6. Creative Swings, Career Fields, and Collaboration Collaboration is Key The Myth of the Sole Genius The Path vs the Field Don't Fit In. Don't Try to Fit In. Q-Theory and the Creative Team Design as Collaborative Craft 7. The Tech and Preview Process - the Ultimate Proof-of-Concept Recognize Your Role A Musical Factory with Lessons to Spare The Leap of Faith The Playwright as Prophet The Promise of the Payoff 8. The Inevitability of Failure and the Sea of Criticism Courage: The Man (or Woman or Person) in the Arena Do No Harm, Take No Shit A Moon for the Misbegotten and the Very Public Failure Channel the Haters: Prove them Wrong 9. Where Do We Go From Here? The Certainty of Uncertainty Take Stock: What has not Changed Re-think the Theatre Volume: Where Are We.and Where is "Where"? Don't Pack Up! Notes Further Reading Index
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