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Videogames aren t just for children anymore. In fact, theirfictional worlds now inspire us to make judgments aboutperceptual beauty, involve us in interpretation, and arouse ouremotions.
The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames.
Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a
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Produktbeschreibung
Videogames aren t just for children anymore. In fact, theirfictional worlds now inspire us to make judgments aboutperceptual beauty, involve us in interpretation, and arouse ouremotions.
The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames.

Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts
Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames
Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer
Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds
Argues that videogames do indeed qualify as a new and excitingform of representational art
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Autorenporträt
Grant Tavinor is a Lecturer in Philosophy at Lincoln University, Canterbury, New Zealand. He has published articles on videogames in the journal Philosophy and Literature and has been playing videogames for as long as he can remember.