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Videogames aren't just for children anymore. In fact, their fictional worlds now inspire us to judgments of perceptual beauty, involve us in interpretation, and arouse our emotions. Reflecting the increasing technical and moral sophistication of the genre, The Art of Videogames presents a unique philosophical approach to the art of videogaming.

Produktbeschreibung
Videogames aren't just for children anymore. In fact, their fictional worlds now inspire us to judgments of perceptual beauty, involve us in interpretation, and arouse our emotions. Reflecting the increasing technical and moral sophistication of the genre, The Art of Videogames presents a unique philosophical approach to the art of videogaming.
Autorenporträt
Grant Tavinor is a Lecturer in Philosophy at Lincoln University, Canterbury, New Zealand. He has published articles on videogames in the journal Philosophy and Literature and has been playing videogames for as long as he can remember.
Rezensionen
"As a new entertainment medium, videogaming has the power toengage intense, even obsessive attention. But are theother-worldly, imaginative experiences videogames provide authenticexperiences of art? In this astute and compelling book, GrantTavinor shows how videogaming marks a genuine advance in thehistory of artistic expression. No one interested in the future ofaesthetics can afford to ignore The Art ofVideogames."
-Denis Dutton, author of The Art Instinct: Beauty,Pleasure, and Human Evolution

"Timely, sharp and thoroughly engaging. Equally informed byphilosophy and gameplay, Tavinor makes a compelling case thatgame-designers would profit from engaging with philosophicalaesthetics and that philosophers who want to contribute to 21stcentury aesthetics would do well to buy a PS3."
-Ian Ground, Senior Lecturer, University ofSunderland