The Automated Programmerâ s Handbook Fourth Edition provides respected and clear coverage of the process of programming automated lighting fixtures from basic principles to advanced production preparations.
The Automated Programmerâ s Handbook Fourth Edition provides respected and clear coverage of the process of programming automated lighting fixtures from basic principles to advanced production preparations.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Brad Schiller has over 30 years of experience in the lighting industry. Starting his career in the mid 1980's he has worked as a technician, programmer, and designer on many different productions. Over the years he has also been employed by High End Systems, Vari*Lite, and Martin where he has assisted with product development, training, and testing for many popular fixtures and consoles. Brad has experience with various types of productions including theatre, television, concerts, film, architectural, dance, and corporate events. Project favorites include: the 1996 Academy Awards, The Sydney 2000 Olympic Games Opening and Closing Ceremonies, The Crystal Method, and Metallica. Brad's career has allowed him countless opportunities to work around the globe, and across diverse facets of the industry. At the 2005 LDI awards ceremony Brad was presented with the Technician of the Year award and described as "the programmer's programmer". He is also the author of Living the Lighting Life (Routledge 2021). A self-described "lighting geek," he has a deep-rooted passion for lighting that continues to drive him. Learn more at www.bradschiller.com.
Inhaltsangabe
Introduction Ten Things Every Programmer Should Know 1. Programming Philosophies 2. Automated Lighting Concepts 3. Preparing for Programming 4. Basic Programming 5. Intermediate Programming 6. Advanced Programming 7. External Interactions 8. Media Servers and Digital Lighting 9. The Age of Networking 10. Programming Genres 11. Troubleshooting 12. Emergency Preparedness 13. Programmer and Designer Relationships 14. Words of Wisdom from Industry Professionals
Introduction Ten Things Every Programmer Should Know 1. Programming Philosophies 2. Automated Lighting Concepts 3. Preparing for Programming 4. Basic Programming 5. Intermediate Programming 6. Advanced Programming 7. External Interactions 8. Media Servers and Digital Lighting 9. The Age of Networking 10. Programming Genres 11. Troubleshooting 12. Emergency Preparedness 13. Programmer and Designer Relationships 14. Words of Wisdom from Industry Professionals
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