Robert Epstein
The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation
Robert Epstein
The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation
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Features dozens of simple games aims to foster and encourage creativity in the workplace and at home. This title includes games that help to: produce dramatically innovative work; convince people that they're creative; get a new project off the ground; perk up a meeting; overcome a creative block; and, use failure to spur creativity.
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Features dozens of simple games aims to foster and encourage creativity in the workplace and at home. This title includes games that help to: produce dramatically innovative work; convince people that they're creative; get a new project off the ground; perk up a meeting; overcome a creative block; and, use failure to spur creativity.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: McGraw-Hill Education - Europe
- Seitenzahl: 224
- Erscheinungstermin: 16. September 2000
- Englisch
- Abmessung: 233mm x 187mm x 19mm
- Gewicht: 476g
- ISBN-13: 9780071361767
- ISBN-10: 0071361766
- Artikelnr.: 21070034
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: McGraw-Hill Education - Europe
- Seitenzahl: 224
- Erscheinungstermin: 16. September 2000
- Englisch
- Abmessung: 233mm x 187mm x 19mm
- Gewicht: 476g
- ISBN-13: 9780071361767
- ISBN-10: 0071361766
- Artikelnr.: 21070034
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Robert Epstein, Ph.D. (San Diego, CA) is Editor-in-Chief of Psychology Today, host of the magazine's nationally-syndicated radio show, and University Research Professor at United States International University. Dr. Epstein holds a Ph.D. from Harvard and his research has been reported in Time, The New York Times, and Discover. His popular articles have appeared in The Washington Post and Reader's Digest.
Getting Ready.
The New Science and Technology of Creativity.
How to Use This Book.
The Games.
The ABCs of Creativity.
The Amazing Magazine Game.
The Anonymous Suggestion Game.
The Audience Game.
Bridges to Creativity.
Broadening: Design Challenge.
Broadening: Workplace Challenge.
The Broader the Better.
Building a Better Capturing Machine.
Capturing: Design Challenge.
Capturing: Workplace Challenge.
Capturing a Daydream.
Challenging: Design Challenge.
Challenging: Workplace Challenge.
Creative Potential: Design Challenge.
Creative Potential: Workplace Challenge.
The Experts Game.
Feedback and Recognition: Design Challenge.
Feedback and Recognition: Workplace Challenge.
The Keys to Creativity (Basic Version).
The Keys to Creativity (Advanced Version).
The Lola Cola Game.
Managing Resources: Design Challenge.
Managing Resources: Workplace Challenge.
Managing Teams: Design Challenge.
Managing Teams: Workplace Challenge.
The Memory Game.
The Monkey-Do Game.
The News-You-Can-Use Game.
The No-Hands Game.
The Not-for-the-Fainthearted Game.
The Odd Couple Game.
The Popsicology Game.
The Random Doodles Game.
Selling a Zork.
The Shifting Game.
The Srtcdjgklered Game.
Sticky Business.
Surrounding: Design Challenge.
Surrounding: Workplace Challenge.
The Team as Quality Editor.
The Tell-Me-a-Story Game.
The Tiny Little Nod Game.
The Toys-as-Tools Game.
The Ultimate Challenge Game.
The Waiting Design Game.
What D'Ya Know?
The New Science and Technology of Creativity.
How to Use This Book.
The Games.
The ABCs of Creativity.
The Amazing Magazine Game.
The Anonymous Suggestion Game.
The Audience Game.
Bridges to Creativity.
Broadening: Design Challenge.
Broadening: Workplace Challenge.
The Broader the Better.
Building a Better Capturing Machine.
Capturing: Design Challenge.
Capturing: Workplace Challenge.
Capturing a Daydream.
Challenging: Design Challenge.
Challenging: Workplace Challenge.
Creative Potential: Design Challenge.
Creative Potential: Workplace Challenge.
The Experts Game.
Feedback and Recognition: Design Challenge.
Feedback and Recognition: Workplace Challenge.
The Keys to Creativity (Basic Version).
The Keys to Creativity (Advanced Version).
The Lola Cola Game.
Managing Resources: Design Challenge.
Managing Resources: Workplace Challenge.
Managing Teams: Design Challenge.
Managing Teams: Workplace Challenge.
The Memory Game.
The Monkey-Do Game.
The News-You-Can-Use Game.
The No-Hands Game.
The Not-for-the-Fainthearted Game.
The Odd Couple Game.
The Popsicology Game.
The Random Doodles Game.
Selling a Zork.
The Shifting Game.
The Srtcdjgklered Game.
Sticky Business.
Surrounding: Design Challenge.
Surrounding: Workplace Challenge.
The Team as Quality Editor.
The Tell-Me-a-Story Game.
The Tiny Little Nod Game.
The Toys-as-Tools Game.
The Ultimate Challenge Game.
The Waiting Design Game.
What D'Ya Know?
Getting Ready.
The New Science and Technology of Creativity.
How to Use This Book.
The Games.
The ABCs of Creativity.
The Amazing Magazine Game.
The Anonymous Suggestion Game.
The Audience Game.
Bridges to Creativity.
Broadening: Design Challenge.
Broadening: Workplace Challenge.
The Broader the Better.
Building a Better Capturing Machine.
Capturing: Design Challenge.
Capturing: Workplace Challenge.
Capturing a Daydream.
Challenging: Design Challenge.
Challenging: Workplace Challenge.
Creative Potential: Design Challenge.
Creative Potential: Workplace Challenge.
The Experts Game.
Feedback and Recognition: Design Challenge.
Feedback and Recognition: Workplace Challenge.
The Keys to Creativity (Basic Version).
The Keys to Creativity (Advanced Version).
The Lola Cola Game.
Managing Resources: Design Challenge.
Managing Resources: Workplace Challenge.
Managing Teams: Design Challenge.
Managing Teams: Workplace Challenge.
The Memory Game.
The Monkey-Do Game.
The News-You-Can-Use Game.
The No-Hands Game.
The Not-for-the-Fainthearted Game.
The Odd Couple Game.
The Popsicology Game.
The Random Doodles Game.
Selling a Zork.
The Shifting Game.
The Srtcdjgklered Game.
Sticky Business.
Surrounding: Design Challenge.
Surrounding: Workplace Challenge.
The Team as Quality Editor.
The Tell-Me-a-Story Game.
The Tiny Little Nod Game.
The Toys-as-Tools Game.
The Ultimate Challenge Game.
The Waiting Design Game.
What D'Ya Know?
The New Science and Technology of Creativity.
How to Use This Book.
The Games.
The ABCs of Creativity.
The Amazing Magazine Game.
The Anonymous Suggestion Game.
The Audience Game.
Bridges to Creativity.
Broadening: Design Challenge.
Broadening: Workplace Challenge.
The Broader the Better.
Building a Better Capturing Machine.
Capturing: Design Challenge.
Capturing: Workplace Challenge.
Capturing a Daydream.
Challenging: Design Challenge.
Challenging: Workplace Challenge.
Creative Potential: Design Challenge.
Creative Potential: Workplace Challenge.
The Experts Game.
Feedback and Recognition: Design Challenge.
Feedback and Recognition: Workplace Challenge.
The Keys to Creativity (Basic Version).
The Keys to Creativity (Advanced Version).
The Lola Cola Game.
Managing Resources: Design Challenge.
Managing Resources: Workplace Challenge.
Managing Teams: Design Challenge.
Managing Teams: Workplace Challenge.
The Memory Game.
The Monkey-Do Game.
The News-You-Can-Use Game.
The No-Hands Game.
The Not-for-the-Fainthearted Game.
The Odd Couple Game.
The Popsicology Game.
The Random Doodles Game.
Selling a Zork.
The Shifting Game.
The Srtcdjgklered Game.
Sticky Business.
Surrounding: Design Challenge.
Surrounding: Workplace Challenge.
The Team as Quality Editor.
The Tell-Me-a-Story Game.
The Tiny Little Nod Game.
The Toys-as-Tools Game.
The Ultimate Challenge Game.
The Waiting Design Game.
What D'Ya Know?