This edited volume identifies and analyses the Eco-Weird as an interdisciplinary theoretical tool for engaging in fictional, philosophical, filmic, and ludic texts. It is the first volume to engage in the study of the Eco-Weird, which is a developing field at the intersection of environmental thought and Weird fiction, broadly construed to include literature, games, films, art, and television shows. The eco-weird has intersections with other literary and scholarly fields, including horror studies, game studies, phenomenology, literary criticism, and eco-criticism, but provides a unique set of…mehr
This edited volume identifies and analyses the Eco-Weird as an interdisciplinary theoretical tool for engaging in fictional, philosophical, filmic, and ludic texts. It is the first volume to engage in the study of the Eco-Weird, which is a developing field at the intersection of environmental thought and Weird fiction, broadly construed to include literature, games, films, art, and television shows. The eco-weird has intersections with other literary and scholarly fields, including horror studies, game studies, phenomenology, literary criticism, and eco-criticism, but provides a unique set of tools to engage both its texts and the ongoing environmental crises of climate change, environmental justice, pollution, and more.
Brian Hisao Onishi is an Associate Professor of Philosophy and Environmental Studies at Pennsylvania State University, Altoona, PA, USA. Nathan M. Bell is a lecturer in Philosophy at Dallas College, Dallas, TX, USA.
Inhaltsangabe
Chapter 1: Introduction.- Chapter 2: Fungal Fictions: New Weird Materialism and Mycelial Biohorror.- Chapter 3: Departing the Place Once Familiar: Lovecraft's Eco-Weird Thought.- Chapter 4: The Weird as Crisis Genre: Tipping Points, Ontological Reorientation, and the Desert Tide in Algernon Blackwood's "Sand" (1912).- Chapter 5: Weird Ecology and the Deconstruction of the Globe.- Chapter 6: Hermeneutics and the Eco-Weird.- Chapter 7: (Eco)-Weirding Folk Horror in Alex Garland's Men.- Chapter 8: Staying with the Weird: Apophatic Wonder and Cosmographic Exploration in Eco-Weird Games.- Chapter 9: Tabletop Eco-Weird: Gameplay Experience and Ecological Ethics.- Chapter 10: Forms and Themes of the Eco-Weird: Experimentation and Play in a Warming World.
Chapter 1: Introduction.- Chapter 2: Fungal Fictions: New Weird Materialism and Mycelial Biohorror.- Chapter 3: Departing the Place Once Familiar: Lovecraft's Eco-Weird Thought.- Chapter 4: The Weird as Crisis Genre: Tipping Points, Ontological Reorientation, and the Desert Tide in Algernon Blackwood's "Sand" (1912).- Chapter 5: Weird Ecology and the Deconstruction of the Globe.- Chapter 6: Hermeneutics and the Eco-Weird.- Chapter 7: (Eco)-Weirding Folk Horror in Alex Garland's Men.- Chapter 8: Staying with the Weird: Apophatic Wonder and Cosmographic Exploration in Eco-Weird Games.- Chapter 9: Tabletop Eco-Weird: Gameplay Experience and Ecological Ethics.- Chapter 10: Forms and Themes of the Eco-Weird: Experimentation and Play in a Warming World.
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