The Cambridge Companion to Video Game Music
Herausgeber: Fritsch, Melanie; Summers, Tim
The Cambridge Companion to Video Game Music
Herausgeber: Fritsch, Melanie; Summers, Tim
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Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of game music, featuring contributions from a diverse group of scholars and industry professionals.
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Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of game music, featuring contributions from a diverse group of scholars and industry professionals.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Cambridge University Press
- Seitenzahl: 484
- Erscheinungstermin: 29. April 2021
- Englisch
- Abmessung: 250mm x 175mm x 30mm
- Gewicht: 1007g
- ISBN-13: 9781108473026
- ISBN-10: 1108473024
- Artikelnr.: 60558048
- Verlag: Cambridge University Press
- Seitenzahl: 484
- Erscheinungstermin: 29. April 2021
- Englisch
- Abmessung: 250mm x 175mm x 30mm
- Gewicht: 1007g
- ISBN-13: 9781108473026
- ISBN-10: 1108473024
- Artikelnr.: 60558048
Foreword: The collaborative art of game music Lydia Andrew; Introduction
Melanie Fritsch and Tim Summers; Part I. Chiptunes: 1. Before red book:
early video game music and technology James Newman; 2. Chiptune, ownership
and the digital underground Kenneth B. McAlpine; 3. Waveform wizard - an
interview with Junko Ozawa, trans Lyman Gamberton; Part II. Creating and
Programming Game Music: 4. Building relationships: the process of creating
game music Guy Michelmore; 5. The inherent conflicts of musical
interactivity in video games Richard Stevens; 6. The triple lock of
synchronization K. J. Donnelly; 7. 'Less music, now!' - new contextual
approaches to video game soundtracks Rob Bridgett; 8. Composing for
independent games: the music of kentucky route zero Ben Babbitt; Part III.
Analytical Approaches: 9. Music games Michael Austin; 10. Autoethnography,
phenomenology and hermeneutics Michiel Kamp; 11. Interacting with
soundscapes: music, sound effects, and dialogue in video games Elizabeth
Medina-Gray; 12. Analytical traditions and game music: super mario galaxy
as a case study Steven Reale; 13. Semiotics in game music Iain Hart; 14.
Game - music - performance. Introducing a ludomusicological theory and
framework Melanie Fritsch; Part IV. Realities, Perception and Psychology:
15. A step back from reality: sound and presence in computer games and
other worlds Mark Grimshaw-Aagaard; 16. Audio and the experience of gaming:
a cognitive-emotional approach to video game sound Dana Plank; 17.
Physiological responses and game music Duncan Williams; Part V. Game Music,
Contexts and Identities: 18. Game music and identity Chris Tonelli; 19.
Game music and history James Cook; 20. Open worlds: globalization,
localization, and video game music William Gibbons; 21. Female credit:
excavating recognition for the capcom sound team Hillegonda C. Rietveld and
Andrew Lemon; Part VI. Beyond the Game: 22. Pop music, economics and
marketing Andra Iv¿nescu; 23. Game music beyond the games Ryan Thompson;
24. Producing game music concerts Thomas Böcker.
Melanie Fritsch and Tim Summers; Part I. Chiptunes: 1. Before red book:
early video game music and technology James Newman; 2. Chiptune, ownership
and the digital underground Kenneth B. McAlpine; 3. Waveform wizard - an
interview with Junko Ozawa, trans Lyman Gamberton; Part II. Creating and
Programming Game Music: 4. Building relationships: the process of creating
game music Guy Michelmore; 5. The inherent conflicts of musical
interactivity in video games Richard Stevens; 6. The triple lock of
synchronization K. J. Donnelly; 7. 'Less music, now!' - new contextual
approaches to video game soundtracks Rob Bridgett; 8. Composing for
independent games: the music of kentucky route zero Ben Babbitt; Part III.
Analytical Approaches: 9. Music games Michael Austin; 10. Autoethnography,
phenomenology and hermeneutics Michiel Kamp; 11. Interacting with
soundscapes: music, sound effects, and dialogue in video games Elizabeth
Medina-Gray; 12. Analytical traditions and game music: super mario galaxy
as a case study Steven Reale; 13. Semiotics in game music Iain Hart; 14.
Game - music - performance. Introducing a ludomusicological theory and
framework Melanie Fritsch; Part IV. Realities, Perception and Psychology:
15. A step back from reality: sound and presence in computer games and
other worlds Mark Grimshaw-Aagaard; 16. Audio and the experience of gaming:
a cognitive-emotional approach to video game sound Dana Plank; 17.
Physiological responses and game music Duncan Williams; Part V. Game Music,
Contexts and Identities: 18. Game music and identity Chris Tonelli; 19.
Game music and history James Cook; 20. Open worlds: globalization,
localization, and video game music William Gibbons; 21. Female credit:
excavating recognition for the capcom sound team Hillegonda C. Rietveld and
Andrew Lemon; Part VI. Beyond the Game: 22. Pop music, economics and
marketing Andra Iv¿nescu; 23. Game music beyond the games Ryan Thompson;
24. Producing game music concerts Thomas Böcker.
Foreword: The collaborative art of game music Lydia Andrew; Introduction
Melanie Fritsch and Tim Summers; Part I. Chiptunes: 1. Before red book:
early video game music and technology James Newman; 2. Chiptune, ownership
and the digital underground Kenneth B. McAlpine; 3. Waveform wizard - an
interview with Junko Ozawa, trans Lyman Gamberton; Part II. Creating and
Programming Game Music: 4. Building relationships: the process of creating
game music Guy Michelmore; 5. The inherent conflicts of musical
interactivity in video games Richard Stevens; 6. The triple lock of
synchronization K. J. Donnelly; 7. 'Less music, now!' - new contextual
approaches to video game soundtracks Rob Bridgett; 8. Composing for
independent games: the music of kentucky route zero Ben Babbitt; Part III.
Analytical Approaches: 9. Music games Michael Austin; 10. Autoethnography,
phenomenology and hermeneutics Michiel Kamp; 11. Interacting with
soundscapes: music, sound effects, and dialogue in video games Elizabeth
Medina-Gray; 12. Analytical traditions and game music: super mario galaxy
as a case study Steven Reale; 13. Semiotics in game music Iain Hart; 14.
Game - music - performance. Introducing a ludomusicological theory and
framework Melanie Fritsch; Part IV. Realities, Perception and Psychology:
15. A step back from reality: sound and presence in computer games and
other worlds Mark Grimshaw-Aagaard; 16. Audio and the experience of gaming:
a cognitive-emotional approach to video game sound Dana Plank; 17.
Physiological responses and game music Duncan Williams; Part V. Game Music,
Contexts and Identities: 18. Game music and identity Chris Tonelli; 19.
Game music and history James Cook; 20. Open worlds: globalization,
localization, and video game music William Gibbons; 21. Female credit:
excavating recognition for the capcom sound team Hillegonda C. Rietveld and
Andrew Lemon; Part VI. Beyond the Game: 22. Pop music, economics and
marketing Andra Iv¿nescu; 23. Game music beyond the games Ryan Thompson;
24. Producing game music concerts Thomas Böcker.
Melanie Fritsch and Tim Summers; Part I. Chiptunes: 1. Before red book:
early video game music and technology James Newman; 2. Chiptune, ownership
and the digital underground Kenneth B. McAlpine; 3. Waveform wizard - an
interview with Junko Ozawa, trans Lyman Gamberton; Part II. Creating and
Programming Game Music: 4. Building relationships: the process of creating
game music Guy Michelmore; 5. The inherent conflicts of musical
interactivity in video games Richard Stevens; 6. The triple lock of
synchronization K. J. Donnelly; 7. 'Less music, now!' - new contextual
approaches to video game soundtracks Rob Bridgett; 8. Composing for
independent games: the music of kentucky route zero Ben Babbitt; Part III.
Analytical Approaches: 9. Music games Michael Austin; 10. Autoethnography,
phenomenology and hermeneutics Michiel Kamp; 11. Interacting with
soundscapes: music, sound effects, and dialogue in video games Elizabeth
Medina-Gray; 12. Analytical traditions and game music: super mario galaxy
as a case study Steven Reale; 13. Semiotics in game music Iain Hart; 14.
Game - music - performance. Introducing a ludomusicological theory and
framework Melanie Fritsch; Part IV. Realities, Perception and Psychology:
15. A step back from reality: sound and presence in computer games and
other worlds Mark Grimshaw-Aagaard; 16. Audio and the experience of gaming:
a cognitive-emotional approach to video game sound Dana Plank; 17.
Physiological responses and game music Duncan Williams; Part V. Game Music,
Contexts and Identities: 18. Game music and identity Chris Tonelli; 19.
Game music and history James Cook; 20. Open worlds: globalization,
localization, and video game music William Gibbons; 21. Female credit:
excavating recognition for the capcom sound team Hillegonda C. Rietveld and
Andrew Lemon; Part VI. Beyond the Game: 22. Pop music, economics and
marketing Andra Iv¿nescu; 23. Game music beyond the games Ryan Thompson;
24. Producing game music concerts Thomas Böcker.