The Cambridge Handbook of Cyber Behavior 2 Volume Paperback Set
Herausgeber: Yan, Zheng
The Cambridge Handbook of Cyber Behavior 2 Volume Paperback Set
Herausgeber: Yan, Zheng
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This handbook explores a wide range of cyber behaviors to capture the most current scientific advances in the field.
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This handbook explores a wide range of cyber behaviors to capture the most current scientific advances in the field.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Cambridge-Hitachi
- Seitenzahl: 600
- Erscheinungstermin: 4. Januar 2024
- Englisch
- Abmessung: 252mm x 176mm x 66mm
- Gewicht: 2336g
- ISBN-13: 9781316616956
- ISBN-10: 1316616959
- Artikelnr.: 68135653
- Verlag: Cambridge-Hitachi
- Seitenzahl: 600
- Erscheinungstermin: 4. Januar 2024
- Englisch
- Abmessung: 252mm x 176mm x 66mm
- Gewicht: 2336g
- ISBN-13: 9781316616956
- ISBN-10: 1316616959
- Artikelnr.: 68135653
Contents; List of figures; List of tables; List of contributors; Preface
Zheng Yan; Part I. Users in Cyber Behavior Yukang Xue and Lin Zhu: 1. The
internet is for everyone Vint Cerf; 2. Cyber behavior of the net generation
Louis Leung and Cheng Chen; 3. Digital divide among k-12 students Jennifer
E. Dolan; 4. Cyber behavior for child and adolescent development Hui Li,
Fuxing Wang, and Kaveri Subrahmanyam; 5. Online celebrities and cyber
marketing Elmira Djafarova; 6. Cyber-bullying in Greece Constantinos M.
Kokkinos and Nafsika Antoniadou; 7. Cyber partner abuse Sarah Taylor and
Yan Xia; Part II. Technologies in Cyber Behavior Lin Zhu and Yukang Xue: 8.
Social media in tourism and hospitality Benxiang Zeng and Rolf Gerritsen;
9. Serious games and cyber behavior Elizabeth A. Boyle, Thomas Hainey, and
James M. E. Boyle; 10. Mobile games for learning Filippos Giannakas,
Andreas Papasalouros, Georgios Kambourakis, Stefanos Gritzalis, and Ioannis
Voyiatzis; 11. Computer simulations in science education Amanda L. Gonczi,
Lara K.T. Smetana, and Randy L. Bell; 12. Immersive technologies Jorge
Bacca-Acosta, Paul Anirban Palm, Cecilia Avila-Garzon, and Ramon Fabregat
Gesa; 13. Virtual worlds through virtual reality and augmented reality
Karolina Mäagocka, Grzegorz Mazurek and Andreas Kaplan; 14. Electronic
activity monitoring Zakkoyya H. Lewis and Ursela S. Christopherson; 15.
Voice-powered artificial intelligence Francesca Pucciarelli and Andreas
Kaplan; 16. Emails and cyber work Rita Mano; Part III. Activities in Cyber
Behavior Lin Zhu and Yukang Xue: 17. Adolescents' use of digital health
information Karen M. Scott, Jaimie L. Freeman, Tiffany B. Allen, and
Patrina H. Y. Caldwell; 18. Cybertourism Marios Sotiriadis; 19. Online
reviews and consumer decisions Rae Yule Kim; 20. Generation z and digital
marketing Anni Katriina Mäkitalo, Heikki Karjaluoto, and Outi Niininen; 21.
Pitfalls of social interaction in online group learning Karel Kreijns,
Joshua Weidlich, and Paul A. Kirschner; 22. Social virtual environments for
neuroscience and mental health Andrea Gaggioli, Thomas D. Parsons, and
Giuseppe Riva; 23. Social media in the workplace Victoria Brown, Marc
Cubrich, and Daly Vaughn; 24. Social media and political participation
Thomas J. Johnson and Taeyoung Lee; 25. Crisis informatics Christian Reuter
and Marc-André Kaufhold; 26. Online dating Sabrina A. Huang and Jeffrey
Hancock; 27. Digital religion Adam Bajan and Heidi A. Campbell;
28.Cyberbullying Peter K. Smith; Part IV. Effects in Cyber Behavior Yukang
Xue and Lin Zhu: 29. Social media and psychological well-being Chia-chen
Yang and Pavica Sheldon; 30. Video game effects Whitney DeCamp, Rebecca
Sevin, Kevin Daly, and Ryan Castillo; 31. Serious games in mental health
treatment Jessica Huss and Christiane Eichenberg; 32. Gaming disorder
Cecilia Cheng and Ka-wai Alison Li; 33. Problematic mobile phone use José
de Sola, Hernán Talledo, Gabriel Rubio, and Fernando Rodríguez de Fonseca;
34. Treatment and interventions for addictive behaviors in cyberspace Wen
Li (Vivien) Anthony and Eric Garland; 35. Electronic aggression Jacek
Py¿alski; 36. Cyberbullying in the 21st century schools Izabela Zych,
Rosario Del Rey, and Rosario Ortega-Ruiz; 37. Hate speech and adolescents
Sebastian Wachs, Michelle F. Wright, and Jun Sung Hong; 38. Cyber racism
Ana-Maria Bliuc, Nicholas Faulkner, Andrew Jakubowicz, and Craig McGarty;
39. Cyberdeception Amber N. Schroeder and Julia H. Whitaker.
Zheng Yan; Part I. Users in Cyber Behavior Yukang Xue and Lin Zhu: 1. The
internet is for everyone Vint Cerf; 2. Cyber behavior of the net generation
Louis Leung and Cheng Chen; 3. Digital divide among k-12 students Jennifer
E. Dolan; 4. Cyber behavior for child and adolescent development Hui Li,
Fuxing Wang, and Kaveri Subrahmanyam; 5. Online celebrities and cyber
marketing Elmira Djafarova; 6. Cyber-bullying in Greece Constantinos M.
Kokkinos and Nafsika Antoniadou; 7. Cyber partner abuse Sarah Taylor and
Yan Xia; Part II. Technologies in Cyber Behavior Lin Zhu and Yukang Xue: 8.
Social media in tourism and hospitality Benxiang Zeng and Rolf Gerritsen;
9. Serious games and cyber behavior Elizabeth A. Boyle, Thomas Hainey, and
James M. E. Boyle; 10. Mobile games for learning Filippos Giannakas,
Andreas Papasalouros, Georgios Kambourakis, Stefanos Gritzalis, and Ioannis
Voyiatzis; 11. Computer simulations in science education Amanda L. Gonczi,
Lara K.T. Smetana, and Randy L. Bell; 12. Immersive technologies Jorge
Bacca-Acosta, Paul Anirban Palm, Cecilia Avila-Garzon, and Ramon Fabregat
Gesa; 13. Virtual worlds through virtual reality and augmented reality
Karolina Mäagocka, Grzegorz Mazurek and Andreas Kaplan; 14. Electronic
activity monitoring Zakkoyya H. Lewis and Ursela S. Christopherson; 15.
Voice-powered artificial intelligence Francesca Pucciarelli and Andreas
Kaplan; 16. Emails and cyber work Rita Mano; Part III. Activities in Cyber
Behavior Lin Zhu and Yukang Xue: 17. Adolescents' use of digital health
information Karen M. Scott, Jaimie L. Freeman, Tiffany B. Allen, and
Patrina H. Y. Caldwell; 18. Cybertourism Marios Sotiriadis; 19. Online
reviews and consumer decisions Rae Yule Kim; 20. Generation z and digital
marketing Anni Katriina Mäkitalo, Heikki Karjaluoto, and Outi Niininen; 21.
Pitfalls of social interaction in online group learning Karel Kreijns,
Joshua Weidlich, and Paul A. Kirschner; 22. Social virtual environments for
neuroscience and mental health Andrea Gaggioli, Thomas D. Parsons, and
Giuseppe Riva; 23. Social media in the workplace Victoria Brown, Marc
Cubrich, and Daly Vaughn; 24. Social media and political participation
Thomas J. Johnson and Taeyoung Lee; 25. Crisis informatics Christian Reuter
and Marc-André Kaufhold; 26. Online dating Sabrina A. Huang and Jeffrey
Hancock; 27. Digital religion Adam Bajan and Heidi A. Campbell;
28.Cyberbullying Peter K. Smith; Part IV. Effects in Cyber Behavior Yukang
Xue and Lin Zhu: 29. Social media and psychological well-being Chia-chen
Yang and Pavica Sheldon; 30. Video game effects Whitney DeCamp, Rebecca
Sevin, Kevin Daly, and Ryan Castillo; 31. Serious games in mental health
treatment Jessica Huss and Christiane Eichenberg; 32. Gaming disorder
Cecilia Cheng and Ka-wai Alison Li; 33. Problematic mobile phone use José
de Sola, Hernán Talledo, Gabriel Rubio, and Fernando Rodríguez de Fonseca;
34. Treatment and interventions for addictive behaviors in cyberspace Wen
Li (Vivien) Anthony and Eric Garland; 35. Electronic aggression Jacek
Py¿alski; 36. Cyberbullying in the 21st century schools Izabela Zych,
Rosario Del Rey, and Rosario Ortega-Ruiz; 37. Hate speech and adolescents
Sebastian Wachs, Michelle F. Wright, and Jun Sung Hong; 38. Cyber racism
Ana-Maria Bliuc, Nicholas Faulkner, Andrew Jakubowicz, and Craig McGarty;
39. Cyberdeception Amber N. Schroeder and Julia H. Whitaker.
Contents; List of figures; List of tables; List of contributors; Preface
Zheng Yan; Part I. Users in Cyber Behavior Yukang Xue and Lin Zhu: 1. The
internet is for everyone Vint Cerf; 2. Cyber behavior of the net generation
Louis Leung and Cheng Chen; 3. Digital divide among k-12 students Jennifer
E. Dolan; 4. Cyber behavior for child and adolescent development Hui Li,
Fuxing Wang, and Kaveri Subrahmanyam; 5. Online celebrities and cyber
marketing Elmira Djafarova; 6. Cyber-bullying in Greece Constantinos M.
Kokkinos and Nafsika Antoniadou; 7. Cyber partner abuse Sarah Taylor and
Yan Xia; Part II. Technologies in Cyber Behavior Lin Zhu and Yukang Xue: 8.
Social media in tourism and hospitality Benxiang Zeng and Rolf Gerritsen;
9. Serious games and cyber behavior Elizabeth A. Boyle, Thomas Hainey, and
James M. E. Boyle; 10. Mobile games for learning Filippos Giannakas,
Andreas Papasalouros, Georgios Kambourakis, Stefanos Gritzalis, and Ioannis
Voyiatzis; 11. Computer simulations in science education Amanda L. Gonczi,
Lara K.T. Smetana, and Randy L. Bell; 12. Immersive technologies Jorge
Bacca-Acosta, Paul Anirban Palm, Cecilia Avila-Garzon, and Ramon Fabregat
Gesa; 13. Virtual worlds through virtual reality and augmented reality
Karolina Mäagocka, Grzegorz Mazurek and Andreas Kaplan; 14. Electronic
activity monitoring Zakkoyya H. Lewis and Ursela S. Christopherson; 15.
Voice-powered artificial intelligence Francesca Pucciarelli and Andreas
Kaplan; 16. Emails and cyber work Rita Mano; Part III. Activities in Cyber
Behavior Lin Zhu and Yukang Xue: 17. Adolescents' use of digital health
information Karen M. Scott, Jaimie L. Freeman, Tiffany B. Allen, and
Patrina H. Y. Caldwell; 18. Cybertourism Marios Sotiriadis; 19. Online
reviews and consumer decisions Rae Yule Kim; 20. Generation z and digital
marketing Anni Katriina Mäkitalo, Heikki Karjaluoto, and Outi Niininen; 21.
Pitfalls of social interaction in online group learning Karel Kreijns,
Joshua Weidlich, and Paul A. Kirschner; 22. Social virtual environments for
neuroscience and mental health Andrea Gaggioli, Thomas D. Parsons, and
Giuseppe Riva; 23. Social media in the workplace Victoria Brown, Marc
Cubrich, and Daly Vaughn; 24. Social media and political participation
Thomas J. Johnson and Taeyoung Lee; 25. Crisis informatics Christian Reuter
and Marc-André Kaufhold; 26. Online dating Sabrina A. Huang and Jeffrey
Hancock; 27. Digital religion Adam Bajan and Heidi A. Campbell;
28.Cyberbullying Peter K. Smith; Part IV. Effects in Cyber Behavior Yukang
Xue and Lin Zhu: 29. Social media and psychological well-being Chia-chen
Yang and Pavica Sheldon; 30. Video game effects Whitney DeCamp, Rebecca
Sevin, Kevin Daly, and Ryan Castillo; 31. Serious games in mental health
treatment Jessica Huss and Christiane Eichenberg; 32. Gaming disorder
Cecilia Cheng and Ka-wai Alison Li; 33. Problematic mobile phone use José
de Sola, Hernán Talledo, Gabriel Rubio, and Fernando Rodríguez de Fonseca;
34. Treatment and interventions for addictive behaviors in cyberspace Wen
Li (Vivien) Anthony and Eric Garland; 35. Electronic aggression Jacek
Py¿alski; 36. Cyberbullying in the 21st century schools Izabela Zych,
Rosario Del Rey, and Rosario Ortega-Ruiz; 37. Hate speech and adolescents
Sebastian Wachs, Michelle F. Wright, and Jun Sung Hong; 38. Cyber racism
Ana-Maria Bliuc, Nicholas Faulkner, Andrew Jakubowicz, and Craig McGarty;
39. Cyberdeception Amber N. Schroeder and Julia H. Whitaker.
Zheng Yan; Part I. Users in Cyber Behavior Yukang Xue and Lin Zhu: 1. The
internet is for everyone Vint Cerf; 2. Cyber behavior of the net generation
Louis Leung and Cheng Chen; 3. Digital divide among k-12 students Jennifer
E. Dolan; 4. Cyber behavior for child and adolescent development Hui Li,
Fuxing Wang, and Kaveri Subrahmanyam; 5. Online celebrities and cyber
marketing Elmira Djafarova; 6. Cyber-bullying in Greece Constantinos M.
Kokkinos and Nafsika Antoniadou; 7. Cyber partner abuse Sarah Taylor and
Yan Xia; Part II. Technologies in Cyber Behavior Lin Zhu and Yukang Xue: 8.
Social media in tourism and hospitality Benxiang Zeng and Rolf Gerritsen;
9. Serious games and cyber behavior Elizabeth A. Boyle, Thomas Hainey, and
James M. E. Boyle; 10. Mobile games for learning Filippos Giannakas,
Andreas Papasalouros, Georgios Kambourakis, Stefanos Gritzalis, and Ioannis
Voyiatzis; 11. Computer simulations in science education Amanda L. Gonczi,
Lara K.T. Smetana, and Randy L. Bell; 12. Immersive technologies Jorge
Bacca-Acosta, Paul Anirban Palm, Cecilia Avila-Garzon, and Ramon Fabregat
Gesa; 13. Virtual worlds through virtual reality and augmented reality
Karolina Mäagocka, Grzegorz Mazurek and Andreas Kaplan; 14. Electronic
activity monitoring Zakkoyya H. Lewis and Ursela S. Christopherson; 15.
Voice-powered artificial intelligence Francesca Pucciarelli and Andreas
Kaplan; 16. Emails and cyber work Rita Mano; Part III. Activities in Cyber
Behavior Lin Zhu and Yukang Xue: 17. Adolescents' use of digital health
information Karen M. Scott, Jaimie L. Freeman, Tiffany B. Allen, and
Patrina H. Y. Caldwell; 18. Cybertourism Marios Sotiriadis; 19. Online
reviews and consumer decisions Rae Yule Kim; 20. Generation z and digital
marketing Anni Katriina Mäkitalo, Heikki Karjaluoto, and Outi Niininen; 21.
Pitfalls of social interaction in online group learning Karel Kreijns,
Joshua Weidlich, and Paul A. Kirschner; 22. Social virtual environments for
neuroscience and mental health Andrea Gaggioli, Thomas D. Parsons, and
Giuseppe Riva; 23. Social media in the workplace Victoria Brown, Marc
Cubrich, and Daly Vaughn; 24. Social media and political participation
Thomas J. Johnson and Taeyoung Lee; 25. Crisis informatics Christian Reuter
and Marc-André Kaufhold; 26. Online dating Sabrina A. Huang and Jeffrey
Hancock; 27. Digital religion Adam Bajan and Heidi A. Campbell;
28.Cyberbullying Peter K. Smith; Part IV. Effects in Cyber Behavior Yukang
Xue and Lin Zhu: 29. Social media and psychological well-being Chia-chen
Yang and Pavica Sheldon; 30. Video game effects Whitney DeCamp, Rebecca
Sevin, Kevin Daly, and Ryan Castillo; 31. Serious games in mental health
treatment Jessica Huss and Christiane Eichenberg; 32. Gaming disorder
Cecilia Cheng and Ka-wai Alison Li; 33. Problematic mobile phone use José
de Sola, Hernán Talledo, Gabriel Rubio, and Fernando Rodríguez de Fonseca;
34. Treatment and interventions for addictive behaviors in cyberspace Wen
Li (Vivien) Anthony and Eric Garland; 35. Electronic aggression Jacek
Py¿alski; 36. Cyberbullying in the 21st century schools Izabela Zych,
Rosario Del Rey, and Rosario Ortega-Ruiz; 37. Hate speech and adolescents
Sebastian Wachs, Michelle F. Wright, and Jun Sung Hong; 38. Cyber racism
Ana-Maria Bliuc, Nicholas Faulkner, Andrew Jakubowicz, and Craig McGarty;
39. Cyberdeception Amber N. Schroeder and Julia H. Whitaker.