The Cambridge Handbook of Technology and Employee Behavior
Herausgeber: Landers, Richard N.
The Cambridge Handbook of Technology and Employee Behavior
Herausgeber: Landers, Richard N.
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An exploration of how to keep industrial-organizational psychology from becoming obsolete in the face of accelerating technological change.
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An exploration of how to keep industrial-organizational psychology from becoming obsolete in the face of accelerating technological change.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Cambridge University Press
- Seitenzahl: 1004
- Erscheinungstermin: 14. Mai 2019
- Englisch
- Abmessung: 260mm x 183mm x 58mm
- Gewicht: 2043g
- ISBN-13: 9781108476706
- ISBN-10: 1108476708
- Artikelnr.: 54020685
- Verlag: Cambridge University Press
- Seitenzahl: 1004
- Erscheinungstermin: 14. Mai 2019
- Englisch
- Abmessung: 260mm x 183mm x 58mm
- Gewicht: 2043g
- ISBN-13: 9781108476706
- ISBN-10: 1108476708
- Artikelnr.: 54020685
Part I. Technology in IO Psychology: 1. The existential threat to IO
psychology revealed by rapid technological change; 2. Filling the
IO/technology void: technology and training in IO psychology; 3. The
reciprocal roles of artificial intelligence and industrial-organizational
psychology; Part II. Technology in Staffing: 4. The next wave of
internet-based recruitment; 5. Applicant reactions in employee recruitment
and selection: the role of technology; 6. Applying adaptive approaches to
talent management practices; 7. Playing with a purpose: the role of games
and gamification in modern assessment practices; 8. Mobile assessment in
personnel testing: theoretical and practical implications; 9. The state of
technology-enabled simulations: where are we? Where are we going?; 10. The
use of social media in staffing; Part III. Technology in training and
development: 11. Gamification of adult learning: gamifying employee
training and development; 12. Real career development with virtual
mentoring: past, present and future; 13. Professional coaching: the impact
of virtual coaching on practice and research; 14. Virtual reality training
in organizations; Part IV. Technology in Leadership and Teams: 15. Leading
from a distance: advancements in virtual leadership research; 16. Managing
distributed work: theorizing an IPO framework; 17. Virtual teams:
conceptualization, integrative review, and research recommendations; 18.
Social media and teamwork: formation, process, and outcomes; Part V.
Technology in Motivation and Performance: 19. Telework: outcomes and
facilitators for employees; 20. A review and extension of cyber-deviance
literature: why it likely persists; 21. Information communication
technology and employee well-being: understanding the 'iParadox Triad' at
work; 22. Technology and the aging worker: a review and agenda for future
research; 23. The role of technology in the work-family interface; 24. Work
in the developing world: technology as a barrier, technology as an enabler;
25. I spy: a research agenda for the study of workplace surveillance and
privacy; Part VI. Technology in Statistics and Research Methods: 26.
Raising the ante: technological advances in IO psychology; 27. Data science
as a new foundation for insightful, reproducible and trustworthy social
science; 28. Lost in the crowd: crowdsourcing as a research method; 29.
Research in the era of sensing technologies and wearables; 30. Storytelling
and sensemaking through data visualization; Part VII. Interdisciplinary
Perspectives on Employees and Technology: 31. Microblogging behavior and
technology adoption at the workplace; 32. Advantages and unintended
consequences of using electronic human resource management (eHRM)
processes; 33. Technology and social evaluation: implications for
individuals and organizations.
psychology revealed by rapid technological change; 2. Filling the
IO/technology void: technology and training in IO psychology; 3. The
reciprocal roles of artificial intelligence and industrial-organizational
psychology; Part II. Technology in Staffing: 4. The next wave of
internet-based recruitment; 5. Applicant reactions in employee recruitment
and selection: the role of technology; 6. Applying adaptive approaches to
talent management practices; 7. Playing with a purpose: the role of games
and gamification in modern assessment practices; 8. Mobile assessment in
personnel testing: theoretical and practical implications; 9. The state of
technology-enabled simulations: where are we? Where are we going?; 10. The
use of social media in staffing; Part III. Technology in training and
development: 11. Gamification of adult learning: gamifying employee
training and development; 12. Real career development with virtual
mentoring: past, present and future; 13. Professional coaching: the impact
of virtual coaching on practice and research; 14. Virtual reality training
in organizations; Part IV. Technology in Leadership and Teams: 15. Leading
from a distance: advancements in virtual leadership research; 16. Managing
distributed work: theorizing an IPO framework; 17. Virtual teams:
conceptualization, integrative review, and research recommendations; 18.
Social media and teamwork: formation, process, and outcomes; Part V.
Technology in Motivation and Performance: 19. Telework: outcomes and
facilitators for employees; 20. A review and extension of cyber-deviance
literature: why it likely persists; 21. Information communication
technology and employee well-being: understanding the 'iParadox Triad' at
work; 22. Technology and the aging worker: a review and agenda for future
research; 23. The role of technology in the work-family interface; 24. Work
in the developing world: technology as a barrier, technology as an enabler;
25. I spy: a research agenda for the study of workplace surveillance and
privacy; Part VI. Technology in Statistics and Research Methods: 26.
Raising the ante: technological advances in IO psychology; 27. Data science
as a new foundation for insightful, reproducible and trustworthy social
science; 28. Lost in the crowd: crowdsourcing as a research method; 29.
Research in the era of sensing technologies and wearables; 30. Storytelling
and sensemaking through data visualization; Part VII. Interdisciplinary
Perspectives on Employees and Technology: 31. Microblogging behavior and
technology adoption at the workplace; 32. Advantages and unintended
consequences of using electronic human resource management (eHRM)
processes; 33. Technology and social evaluation: implications for
individuals and organizations.
Part I. Technology in IO Psychology: 1. The existential threat to IO
psychology revealed by rapid technological change; 2. Filling the
IO/technology void: technology and training in IO psychology; 3. The
reciprocal roles of artificial intelligence and industrial-organizational
psychology; Part II. Technology in Staffing: 4. The next wave of
internet-based recruitment; 5. Applicant reactions in employee recruitment
and selection: the role of technology; 6. Applying adaptive approaches to
talent management practices; 7. Playing with a purpose: the role of games
and gamification in modern assessment practices; 8. Mobile assessment in
personnel testing: theoretical and practical implications; 9. The state of
technology-enabled simulations: where are we? Where are we going?; 10. The
use of social media in staffing; Part III. Technology in training and
development: 11. Gamification of adult learning: gamifying employee
training and development; 12. Real career development with virtual
mentoring: past, present and future; 13. Professional coaching: the impact
of virtual coaching on practice and research; 14. Virtual reality training
in organizations; Part IV. Technology in Leadership and Teams: 15. Leading
from a distance: advancements in virtual leadership research; 16. Managing
distributed work: theorizing an IPO framework; 17. Virtual teams:
conceptualization, integrative review, and research recommendations; 18.
Social media and teamwork: formation, process, and outcomes; Part V.
Technology in Motivation and Performance: 19. Telework: outcomes and
facilitators for employees; 20. A review and extension of cyber-deviance
literature: why it likely persists; 21. Information communication
technology and employee well-being: understanding the 'iParadox Triad' at
work; 22. Technology and the aging worker: a review and agenda for future
research; 23. The role of technology in the work-family interface; 24. Work
in the developing world: technology as a barrier, technology as an enabler;
25. I spy: a research agenda for the study of workplace surveillance and
privacy; Part VI. Technology in Statistics and Research Methods: 26.
Raising the ante: technological advances in IO psychology; 27. Data science
as a new foundation for insightful, reproducible and trustworthy social
science; 28. Lost in the crowd: crowdsourcing as a research method; 29.
Research in the era of sensing technologies and wearables; 30. Storytelling
and sensemaking through data visualization; Part VII. Interdisciplinary
Perspectives on Employees and Technology: 31. Microblogging behavior and
technology adoption at the workplace; 32. Advantages and unintended
consequences of using electronic human resource management (eHRM)
processes; 33. Technology and social evaluation: implications for
individuals and organizations.
psychology revealed by rapid technological change; 2. Filling the
IO/technology void: technology and training in IO psychology; 3. The
reciprocal roles of artificial intelligence and industrial-organizational
psychology; Part II. Technology in Staffing: 4. The next wave of
internet-based recruitment; 5. Applicant reactions in employee recruitment
and selection: the role of technology; 6. Applying adaptive approaches to
talent management practices; 7. Playing with a purpose: the role of games
and gamification in modern assessment practices; 8. Mobile assessment in
personnel testing: theoretical and practical implications; 9. The state of
technology-enabled simulations: where are we? Where are we going?; 10. The
use of social media in staffing; Part III. Technology in training and
development: 11. Gamification of adult learning: gamifying employee
training and development; 12. Real career development with virtual
mentoring: past, present and future; 13. Professional coaching: the impact
of virtual coaching on practice and research; 14. Virtual reality training
in organizations; Part IV. Technology in Leadership and Teams: 15. Leading
from a distance: advancements in virtual leadership research; 16. Managing
distributed work: theorizing an IPO framework; 17. Virtual teams:
conceptualization, integrative review, and research recommendations; 18.
Social media and teamwork: formation, process, and outcomes; Part V.
Technology in Motivation and Performance: 19. Telework: outcomes and
facilitators for employees; 20. A review and extension of cyber-deviance
literature: why it likely persists; 21. Information communication
technology and employee well-being: understanding the 'iParadox Triad' at
work; 22. Technology and the aging worker: a review and agenda for future
research; 23. The role of technology in the work-family interface; 24. Work
in the developing world: technology as a barrier, technology as an enabler;
25. I spy: a research agenda for the study of workplace surveillance and
privacy; Part VI. Technology in Statistics and Research Methods: 26.
Raising the ante: technological advances in IO psychology; 27. Data science
as a new foundation for insightful, reproducible and trustworthy social
science; 28. Lost in the crowd: crowdsourcing as a research method; 29.
Research in the era of sensing technologies and wearables; 30. Storytelling
and sensemaking through data visualization; Part VII. Interdisciplinary
Perspectives on Employees and Technology: 31. Microblogging behavior and
technology adoption at the workplace; 32. Advantages and unintended
consequences of using electronic human resource management (eHRM)
processes; 33. Technology and social evaluation: implications for
individuals and organizations.