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A 400+ page guide to a TTRPG Sandbox World for creative Game/Dungeon Masters and TTRPG enthusiasts: Embark on adventures through Novawindë, Saltwater, Gurn Thurim, Oshmabel, and beyond, using your system of choice. 5e Compatible. Embark on an epic journey into Teliboria, a richly detailed, system-agnostic TTRPG sandbox world designed to ignite the creativity of Game and Dungeon Masters, as well as TTRPG enthusiasts. This expansive 400+ page guide delves deep into the lore of Teliboria, offering an unparalleled resource to inspire countless adventures across its 43 known settlements. With…mehr

Produktbeschreibung
A 400+ page guide to a TTRPG Sandbox World for creative Game/Dungeon Masters and TTRPG enthusiasts: Embark on adventures through Novawindë, Saltwater, Gurn Thurim, Oshmabel, and beyond, using your system of choice. 5e Compatible. Embark on an epic journey into Teliboria, a richly detailed, system-agnostic TTRPG sandbox world designed to ignite the creativity of Game and Dungeon Masters, as well as TTRPG enthusiasts. This expansive 400+ page guide delves deep into the lore of Teliboria, offering an unparalleled resource to inspire countless adventures across its 43 known settlements. With detailed coverage of four major cities, the book includes over 600 meticulously crafted locations, more than 500 unique NPCs, 77 inns, pubs, and taverns, 12 intricate crime syndicates, and dozens of other factions. Whether you're looking to reduce preparation time, find inspiration, or expand your creative horizons, this guide is your ultimate companion for designing immersive TTRPG campaigns, sessions, or one-offs. Ideal for creative GMs and DMs who relish building their own narratives. The purpose of this book is to empower GMs/DMs to (a) discover inspiration, (b) reduce preparation time, and (c) broaden their creative possibilities for designing new TTRPG campaigns, sessions, or one-offs. This book unveils the (system-neutral) TTRPG sandbox world of Teliboria and its four major cities. It features a comprehensive World Map of Teliboria, along with insights into its history, demographics, politics, and conflict points to assist in crafting campaigns within this setting or as plugin content in your homebrew campaign/world. Teliboria is a newly colonized continent, brimming with history, intrigue, and danger. This first volume focuses on four key cities-Saltwater, Oshmabel, Gurn Thurim, and the capital city of Novawindë-each brought to life with intricate details, from bustling marketplaces and shadowy underworlds to noble courts and ancient ruins. Key Features:Four Detailed Cities: Explore Saltwater, Oshmabel, Gurn Thurim, and Novawindë, each with its own unique history, culture, and narrative opportunities. Over 600 Locations: From hidden alleys to grand palaces, every corner of these cities is meticulously described, providing endless possibilities for exploration. More than 500 NPCs: Encounter a diverse cast of characters, each with their own backstories, secrets, color portraits, and potential quests to offer. 77 Inns, Taverns, and Pubs: Find a place to rest, gather rumors, or get embroiled in local drama across dozens of atmospheric establishments. 12 Crime Syndicates: Navigate the intricate web of Teliboria's criminal underworld, where power struggles and secret dealings offer both peril and opportunity. Story Hooks and Quest Ideas: Each city is packed with adventure seeds, designed to spark your creativity and help weave your own narratives.
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