A comic hero or heroine also goes on a journey, but for the comic hero, it's often quite, quite different. The hero decides to go on the adventure; the comic hero often has no choice. The hero has a wise old man; the comic hero often meets an idiot who inadvertently says something that can teach him a thing or two. Steve Kaplan will show you the diverse paths that comedy takes in The Comic Hero's Journey.
A comic hero or heroine also goes on a journey, but for the comic hero, it's often quite, quite different. The hero decides to go on the adventure; the comic hero often has no choice. The hero has a wise old man; the comic hero often meets an idiot who inadvertently says something that can teach him a thing or two. Steve Kaplan will show you the diverse paths that comedy takes in The Comic Hero's Journey.
For years, Steve Kaplan has been the industry's most respected and sought-after expert on comedy. The artists he's taught, directed or produced have gone on to be nominated or won 43 Emmy Awards, 1 Academy Award, 3 Golden Globe Awards, 1 American Comedy Award, 6 Writers' Guild of America Awards and several others. In addition to having taught at UCLA, NYU, Yale and other top universities, Steve Kaplan created the HBO Workspace, the HBO New Writers Program and was co-founder and Artistic Director of Manhattan Punch Line Theatre. He has served as a consultant to such companies as DreamWorks, Disney, Aardman Animation, HBO and others.
Inhaltsangabe
Table of Contents FOREWORD HOW TO READ THIS BOOK PART I: THE JOURNEY CHAPTER 1: The Schlemiel With A Thousand Faces CHAPTER 2: Guy Walks Into A Bar: The Normal World CHAPTER 3: WTF! Or 'We're Not In Kansas Anymore': The Comic Catalyst CHAPTER 4: STOP The World! I Want To Get Off!: Into New Territory CHAPTER 5: Hooking Up: Connections and Allies CHAPTER 6: ". . . There Was A Hat!?!": The Discovered Goal CHAPTER 7: Lost at Sea: Disconnections CHAPTER 8: 'Who Ya Gonna Call?': Racing to the Finish CHAPTER 9: 'You Had Me At Hello': Restorations and Celebrations CHAPTER 10: Mapping Three Journeys: 1. Groundhog Day 2. Tootsie 3. Spy 4. Toy Story 3 CHAPTER 11: The Power of Myths Miss(es) CHAPTER 12: Why A Duck?: Journey Q & A
Table of Contents FOREWORD HOW TO READ THIS BOOK PART I: THE JOURNEY CHAPTER 1: The Schlemiel With A Thousand Faces CHAPTER 2: Guy Walks Into A Bar: The Normal World CHAPTER 3: WTF! Or 'We're Not In Kansas Anymore': The Comic Catalyst CHAPTER 4: STOP The World! I Want To Get Off!: Into New Territory CHAPTER 5: Hooking Up: Connections and Allies CHAPTER 6: ". . . There Was A Hat!?!": The Discovered Goal CHAPTER 7: Lost at Sea: Disconnections CHAPTER 8: 'Who Ya Gonna Call?': Racing to the Finish CHAPTER 9: 'You Had Me At Hello': Restorations and Celebrations CHAPTER 10: Mapping Three Journeys: 1. Groundhog Day 2. Tootsie 3. Spy 4. Toy Story 3 CHAPTER 11: The Power of Myths Miss(es) CHAPTER 12: Why A Duck?: Journey Q & A
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