Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual…mehr
Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Johansen Quijano has been studying games, gaming, and gamer culture for over a decade. Although his early work focused on gaming and language acquisition, he quickly turned his attention to game theory and the rhetoric of games. He has published in several anthologies and journals, participated in translation, adaptation, and creative videogame projects, and presented in local, national, and international conferences. He is currently an assistant professor of English at Tarrant County College where he lectures on writing, literature, and media. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.
Inhaltsangabe
Table of Contents Acknowledgments Introduction Chapter 1: Setting the Groundwork The Lack of a Unified Framework 9 delete deleteWhat Is a Game Anyway? 13 delete deleteRevisiting Play and Narrative 24 delete delete Redefining Types of Players 33 delete deleteThe Role of the Player 41 Chapter 2: Narrative at Play: Game Composition and Story The Question of Ergodicity 55 delete deleteLinearity, the Story and Narrative 67 delete deleteThe Chronotope and Sideshadowing 73 delete delete Multiple Layers and Time-Looped Narrative 84 delete deletePlay and Space as Narrative 94 Chapter 3: The Rhetoric of Games Design, Play, Remediation, Solvency and Space as a Rhetoric of Games 109 delete deleteA Rhetoric of Procedure 119 delete deleteThe Visual Rhetoric of Games 131 Chapter 4: Audiovisual Ludonarrativity A Harmony of Dissonance 150 delete deleteExpanding Ludonarrativity Through Rhetoric 160 delete deleteThe Aural Dimension 172 Chapter 5: Themes and Audiovisual Ludonarrativity Alchemy at Dawn: Ayesha's Time Management Dilemmä184 delete delete Hax0r Is the 1337: Watch_D0gs and the Failed Surveillance State 192 Conclusion: Game Over-Insert Coin to Continue Works Cited Index
Table of Contents Acknowledgments Introduction Chapter 1: Setting the Groundwork The Lack of a Unified Framework 9 delete deleteWhat Is a Game Anyway? 13 delete deleteRevisiting Play and Narrative 24 delete delete Redefining Types of Players 33 delete deleteThe Role of the Player 41 Chapter 2: Narrative at Play: Game Composition and Story The Question of Ergodicity 55 delete deleteLinearity, the Story and Narrative 67 delete deleteThe Chronotope and Sideshadowing 73 delete delete Multiple Layers and Time-Looped Narrative 84 delete deletePlay and Space as Narrative 94 Chapter 3: The Rhetoric of Games Design, Play, Remediation, Solvency and Space as a Rhetoric of Games 109 delete deleteA Rhetoric of Procedure 119 delete deleteThe Visual Rhetoric of Games 131 Chapter 4: Audiovisual Ludonarrativity A Harmony of Dissonance 150 delete deleteExpanding Ludonarrativity Through Rhetoric 160 delete deleteThe Aural Dimension 172 Chapter 5: Themes and Audiovisual Ludonarrativity Alchemy at Dawn: Ayesha's Time Management Dilemmä184 delete delete Hax0r Is the 1337: Watch_D0gs and the Failed Surveillance State 192 Conclusion: Game Over-Insert Coin to Continue Works Cited Index
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