This is a complete, in-depth reference that will be of enormous value to anyone in the computer animation field-from students to established professionals to the many traditional animators who find themselves drawn to the computer-based world. The Computer Animator's Technical Handbook distinguishes itself by giving full attention to the motion that defines animation (as opposed to the modeling that produces the still image) and the often-neglected production processes that make it possible. The work of two widely recognized computer animation experts, this book is destined to become the standard reference for professionals throughout the industry and a popular text in classrooms.
Table of contents:
A Note from the Series Editor by Brian A. Barsky, University of California, Berkeley
Foreword by Glenn Entis, Electronic Arts
Preface
Introduction
Chapter 1 - Digital Pictures
Chapter 2 - Anatomy of Time
Chapter 3 - The Science of Moving Pictures
Chapter 4 - The Mechanics of Film
Chapter 5 - The Electronics of Video
Chapter 6 - Digital Temporal Imaging
Chapter 7 - Intermixing Media
Chapter 8 - Animation Methods and Tools
Chapter 9 - The Cel System
Chapter 10 - Motion Pathways, Key Frame Animation, and Easing
Chapter 11 - Kinematic Motion and Mechanisms
Chapter 12 - Dynamic and Behavioral Modeling
Chapter 13 - Digital Special Effects
Chapter 14 - Animation Languages
Chapter 15 - The Production Process
Index
Art Credits
About the Authors
Table of contents:
A Note from the Series Editor by Brian A. Barsky, University of California, Berkeley
Foreword by Glenn Entis, Electronic Arts
Preface
Introduction
Chapter 1 - Digital Pictures
Chapter 2 - Anatomy of Time
Chapter 3 - The Science of Moving Pictures
Chapter 4 - The Mechanics of Film
Chapter 5 - The Electronics of Video
Chapter 6 - Digital Temporal Imaging
Chapter 7 - Intermixing Media
Chapter 8 - Animation Methods and Tools
Chapter 9 - The Cel System
Chapter 10 - Motion Pathways, Key Frame Animation, and Easing
Chapter 11 - Kinematic Motion and Mechanisms
Chapter 12 - Dynamic and Behavioral Modeling
Chapter 13 - Digital Special Effects
Chapter 14 - Animation Languages
Chapter 15 - The Production Process
Index
Art Credits
About the Authors