The Computer as Medium
Herausgeber: Andersen, Peter Bxgh; Jensen, Jens F.; Holmqvist, Berit
The Computer as Medium
Herausgeber: Andersen, Peter Bxgh; Jensen, Jens F.; Holmqvist, Berit
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The Computer as Medium discusses the communicative and organizational nature of computer networks within a historical perspective.
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The Computer as Medium discusses the communicative and organizational nature of computer networks within a historical perspective.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Cambridge University Press
- Seitenzahl: 508
- Erscheinungstermin: 17. September 2007
- Englisch
- Abmessung: 235mm x 157mm x 34mm
- Gewicht: 968g
- ISBN-13: 9780521419956
- ISBN-10: 0521419956
- Artikelnr.: 23175726
- Verlag: Cambridge University Press
- Seitenzahl: 508
- Erscheinungstermin: 17. September 2007
- Englisch
- Abmessung: 235mm x 157mm x 34mm
- Gewicht: 968g
- ISBN-13: 9780521419956
- ISBN-10: 0521419956
- Artikelnr.: 23175726
Series foreword
Preface
Contributors
Part I. Computer-Based Signs: Introduction Peter Bøgh Andersen
1. A semiotic approach to programming Peter Bøgh Andersen
2. Structuralism, computation and cognition: the contribution of glossematics David Piotrowski
3. The shortest way between two points is a good idea: signs, Peirce and theorematic machines Keld Gall Jørgensen
4. Logic grammar and the triadic sign relation Per Hasle
5. Meaning and the machine: toward a semiotics of interaction Per Aage Brandt
Part II. The Rhetoric of Interactive Media: Introduction Berit Holmqvist
6. Narrative computer systems: the dialectics of emotion and formalism Berit Holmqvist and Peter Bøgh Andersen
7. Interactive fiction: artificial intelligence as a mode of sign production Peter Bøgh Andersen and Berit Holmqvist
8. Plays, theatres and the art of acting in the eighteenth century: a formal analysis Jens Hougaard
9. The meaning of plot and narrative Jørgen Bang
10. Face to interface Berit Holmqvist
11. Drawing and programming Bjørn Laursen and Peter Bøgh Andersen
12. Hypermedia communication and academic discourse: some speculations on a future genre Gunnar Liestøl
Part III. Computers In Context: Introduction Jens F. Jensen
13. Computer culture: the meaning of technology and the technology of meaning Jens F. Jensen
14. One person, one computer: the social construction of the personal computer Klaus Bruhn Jensen
15. Hi-tech network organizations as self-referential systems Lars Qvortrup
Comment: disturbing communication Peter Bøgh Andersen
16. Dialogues in networks Elsebeth Korsgaard Sorensen
17. Historical trends in computer and information technology Jens Christensen
Comment: the history of computer-based signs Peter Bøgh Andersen
18. A historical perspective on work practices and technology Randi Markussen
19. Hypertext: from modern utopia to post-modern dystopia? Bjørn Sørenssen
Index.
Preface
Contributors
Part I. Computer-Based Signs: Introduction Peter Bøgh Andersen
1. A semiotic approach to programming Peter Bøgh Andersen
2. Structuralism, computation and cognition: the contribution of glossematics David Piotrowski
3. The shortest way between two points is a good idea: signs, Peirce and theorematic machines Keld Gall Jørgensen
4. Logic grammar and the triadic sign relation Per Hasle
5. Meaning and the machine: toward a semiotics of interaction Per Aage Brandt
Part II. The Rhetoric of Interactive Media: Introduction Berit Holmqvist
6. Narrative computer systems: the dialectics of emotion and formalism Berit Holmqvist and Peter Bøgh Andersen
7. Interactive fiction: artificial intelligence as a mode of sign production Peter Bøgh Andersen and Berit Holmqvist
8. Plays, theatres and the art of acting in the eighteenth century: a formal analysis Jens Hougaard
9. The meaning of plot and narrative Jørgen Bang
10. Face to interface Berit Holmqvist
11. Drawing and programming Bjørn Laursen and Peter Bøgh Andersen
12. Hypermedia communication and academic discourse: some speculations on a future genre Gunnar Liestøl
Part III. Computers In Context: Introduction Jens F. Jensen
13. Computer culture: the meaning of technology and the technology of meaning Jens F. Jensen
14. One person, one computer: the social construction of the personal computer Klaus Bruhn Jensen
15. Hi-tech network organizations as self-referential systems Lars Qvortrup
Comment: disturbing communication Peter Bøgh Andersen
16. Dialogues in networks Elsebeth Korsgaard Sorensen
17. Historical trends in computer and information technology Jens Christensen
Comment: the history of computer-based signs Peter Bøgh Andersen
18. A historical perspective on work practices and technology Randi Markussen
19. Hypertext: from modern utopia to post-modern dystopia? Bjørn Sørenssen
Index.
Series foreword
Preface
Contributors
Part I. Computer-Based Signs: Introduction Peter Bøgh Andersen
1. A semiotic approach to programming Peter Bøgh Andersen
2. Structuralism, computation and cognition: the contribution of glossematics David Piotrowski
3. The shortest way between two points is a good idea: signs, Peirce and theorematic machines Keld Gall Jørgensen
4. Logic grammar and the triadic sign relation Per Hasle
5. Meaning and the machine: toward a semiotics of interaction Per Aage Brandt
Part II. The Rhetoric of Interactive Media: Introduction Berit Holmqvist
6. Narrative computer systems: the dialectics of emotion and formalism Berit Holmqvist and Peter Bøgh Andersen
7. Interactive fiction: artificial intelligence as a mode of sign production Peter Bøgh Andersen and Berit Holmqvist
8. Plays, theatres and the art of acting in the eighteenth century: a formal analysis Jens Hougaard
9. The meaning of plot and narrative Jørgen Bang
10. Face to interface Berit Holmqvist
11. Drawing and programming Bjørn Laursen and Peter Bøgh Andersen
12. Hypermedia communication and academic discourse: some speculations on a future genre Gunnar Liestøl
Part III. Computers In Context: Introduction Jens F. Jensen
13. Computer culture: the meaning of technology and the technology of meaning Jens F. Jensen
14. One person, one computer: the social construction of the personal computer Klaus Bruhn Jensen
15. Hi-tech network organizations as self-referential systems Lars Qvortrup
Comment: disturbing communication Peter Bøgh Andersen
16. Dialogues in networks Elsebeth Korsgaard Sorensen
17. Historical trends in computer and information technology Jens Christensen
Comment: the history of computer-based signs Peter Bøgh Andersen
18. A historical perspective on work practices and technology Randi Markussen
19. Hypertext: from modern utopia to post-modern dystopia? Bjørn Sørenssen
Index.
Preface
Contributors
Part I. Computer-Based Signs: Introduction Peter Bøgh Andersen
1. A semiotic approach to programming Peter Bøgh Andersen
2. Structuralism, computation and cognition: the contribution of glossematics David Piotrowski
3. The shortest way between two points is a good idea: signs, Peirce and theorematic machines Keld Gall Jørgensen
4. Logic grammar and the triadic sign relation Per Hasle
5. Meaning and the machine: toward a semiotics of interaction Per Aage Brandt
Part II. The Rhetoric of Interactive Media: Introduction Berit Holmqvist
6. Narrative computer systems: the dialectics of emotion and formalism Berit Holmqvist and Peter Bøgh Andersen
7. Interactive fiction: artificial intelligence as a mode of sign production Peter Bøgh Andersen and Berit Holmqvist
8. Plays, theatres and the art of acting in the eighteenth century: a formal analysis Jens Hougaard
9. The meaning of plot and narrative Jørgen Bang
10. Face to interface Berit Holmqvist
11. Drawing and programming Bjørn Laursen and Peter Bøgh Andersen
12. Hypermedia communication and academic discourse: some speculations on a future genre Gunnar Liestøl
Part III. Computers In Context: Introduction Jens F. Jensen
13. Computer culture: the meaning of technology and the technology of meaning Jens F. Jensen
14. One person, one computer: the social construction of the personal computer Klaus Bruhn Jensen
15. Hi-tech network organizations as self-referential systems Lars Qvortrup
Comment: disturbing communication Peter Bøgh Andersen
16. Dialogues in networks Elsebeth Korsgaard Sorensen
17. Historical trends in computer and information technology Jens Christensen
Comment: the history of computer-based signs Peter Bøgh Andersen
18. A historical perspective on work practices and technology Randi Markussen
19. Hypertext: from modern utopia to post-modern dystopia? Bjørn Sørenssen
Index.