This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and…mehr
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Artikelnr. des Verlages: 80028623, 978-0-85729-885-0
Seitenzahl: 1496
Erscheinungstermin: 6. Oktober 2011
Englisch
Abmessung: 244mm x 163mm x 71mm
Gewicht: 2988g
ISBN-13: 9780857298850
ISBN-10: 0857298852
Artikelnr.: 33555695
Herstellerkennzeichnung
Libri GmbH
Europaallee 1
36244 Bad Hersfeld
06621 890
Autorenporträt
David Salomon is a professor emeritus of Computer Science at California State University, Northridge. He has authored numerous articles and Springer books, including Elements of Computer Security, Handbook of Data Compression, A Concise Introduction to Data Compression, Variable-length Codes for Data Compression, Transformations and Projections in Computer Graphics, Curves and Surfaces for Computer Graphics, Coding for Data and Computer Communications, Data Privacy and Security, and A Guide to Data Compression Methods.
Inhaltsangabe
Part I: Basic Techniques.- Historical Notes.- Raster Graphics.- Scan Conversion.- Part II: Transformations and Projections.- Transformations.- Parallel Projections.- Perspective Projection.- Nonlinear Projections.- Part III: Curves and Surfaces.- Basic Theory.- Linear Interpolation.- Polynomial Interpolation.- Hermite Interpolation.- Spline Interpolation.- Bezier Approximation.- B-Spline Approximation.- Subdivision Methods.- Sweep Surfaces.- Part IV: Advanced Techniques.- Rendering.- Visible Surface Determination.- Computer Animation.- Graphics Standards.- Color.- Fractals.- Part V: Image Compression.- Compression Techniques.- Transforms and JPEG.- The Wavelet Transform.- Part VI: Graphics Devices.- Graphics Devices.- Part VII: Appendixes.
Part I: Basic Techniques.- Historical Notes.- Raster Graphics.- Scan Conversion.- Part II: Transformations and Projections.- Transformations.- Parallel Projections.- Perspective Projection.- Nonlinear Projections.- Part III: Curves and Surfaces.- Basic Theory.- Linear Interpolation.- Polynomial Interpolation.- Hermite Interpolation.- Spline Interpolation.- Bezier Approximation.- B-Spline Approximation.- Subdivision Methods.- Sweep Surfaces.- Part IV: Advanced Techniques.- Rendering.- Visible Surface Determination.- Computer Animation.- Graphics Standards.- Color.- Fractals.- Part V: Image Compression.- Compression Techniques.- Transforms and JPEG.- The Wavelet Transform.- Part VI: Graphics Devices.- Graphics Devices.- Part VII: Appendixes.
Rezensionen
From the reviews: "The book presents a broad overview of computer graphics, its history and its pioneers, and the hardware tools it employs. ... The book is presented in a very accessible fashion, with many grayscale and color illustrations, Mathematica or Matlab codes and examples with solutions. ... The book is definitely a must read for all who are interested in computer graphics in any way." (Agnieszka Lisowska, Zentralblatt MATH, Vol. 1235, 2012)
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