How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre.
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D& D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found D& D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D& D community began to apply the term to D& D and similar games--and by doing so, established a new genre of games.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D& D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found D& D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D& D community began to apply the term to D& D and similar games--and by doing so, established a new genre of games.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.