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In the long-awaited follow-up to the beloved classic Frindle, a new generation of kids discovers the power of words and imagination – and yes, even screens – to solve a mystery and change their world! “A fitting final work from a master storyteller.”—Kirkus Reviews Josh Willet is a techie, a serious gamer. Which is why Josh and his friends can’t stand Mr. N’s ELA class; it’s a strict no-tech zone. Mr. N makes them write everything out by hand, he won’t use a Smartboard, and he’s obsessed with some hundred-year-old grammar book. Then Josh discovers a secret; turns out Mr. N's been keeping a lot…mehr

Produktbeschreibung
In the long-awaited follow-up to the beloved classic Frindle, a new generation of kids discovers the power of words and imagination – and yes, even screens – to solve a mystery and change their world! “A fitting final work from a master storyteller.”—Kirkus Reviews Josh Willet is a techie, a serious gamer. Which is why Josh and his friends can’t stand Mr. N’s ELA class; it’s a strict no-tech zone. Mr. N makes them write everything out by hand, he won’t use a Smartboard, and he’s obsessed with some hundred-year-old grammar book. Then Josh discovers a secret; turns out Mr. N's been keeping a lot more than technology from his students! Together with his best friend Vanessa, and using all the computer skills they’ve got, Josh is determined to solve the mystery of Mr. N’s past. And maybe get some screentime back, too?    Andrew Clements’s final novel is a timely one—about the importance of language, the changes that come along with technology (good and bad), and how sometimes you have to challenge what you think you know. Set a whole generation later, this novel can be read on its own or alongside Frindle and is destined to become another timeless classic.
Autorenporträt
Andrew Clements