This book posits a novel framework for sense-making and meaning-making in the play of video games. Extending an audience-inclusive philosophy of artistic meaning generation, the book grapples with how to critically examine video games as artistic artifacts that do not have set, predetermined, standardized forms until live play is enacted.
This book posits a novel framework for sense-making and meaning-making in the play of video games. Extending an audience-inclusive philosophy of artistic meaning generation, the book grapples with how to critically examine video games as artistic artifacts that do not have set, predetermined, standardized forms until live play is enacted.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Ryan Zhao is an independent researcher and lecturer specializing in video game literacy. After achieving his MS in the psychological sciences, he has worked for almost a decade in the video game industry, performing research and marketing roles for Nintendo and Xbox, and he has more than a decade of critical work through podcasts and publications Cane and Rinse, Sound of Play, and Play;Write.
Inhaltsangabe
1. Introduction 2. Key Terms 3. Reading Game Design 4. Interfacing with Games 5. Other Models of Meaning-Making for Video Games 6. Layered Literacy Part 1: Diegesis Mimesis Methexis 7. Layered Literacy Part 2: Sense-Making 8. Layered Literacy Part 3: Meaning-Making 9. Narrative 10. Perspective-Taking 11. Instantiation and Characterization 12. Expressivity 13. Glitches Cheating and Metagame 14. Ideology and Ethics
1. Introduction 2. Key Terms 3. Reading Game Design 4. Interfacing with Games 5. Other Models of Meaning-Making for Video Games 6. Layered Literacy Part 1: Diegesis Mimesis Methexis 7. Layered Literacy Part 2: Sense-Making 8. Layered Literacy Part 3: Meaning-Making 9. Narrative 10. Perspective-Taking 11. Instantiation and Characterization 12. Expressivity 13. Glitches Cheating and Metagame 14. Ideology and Ethics
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