This collection of essays explores the present and future of digital communication through a range of interdisciplinary approaches, all of which focus on the so-called metaverse. The metaverse is a combination of multiple elements of technology - including virtual reality, augmented reality, and video - where users "live" within a digital universe. The vision for this new universe is that its users can work, play, and stay connected with friends through everything. Such a vision is hinted at in existing phenomena such as online game universes.
This collection of essays explores the present and future of digital communication through a range of interdisciplinary approaches, all of which focus on the so-called metaverse. The metaverse is a combination of multiple elements of technology - including virtual reality, augmented reality, and video - where users "live" within a digital universe. The vision for this new universe is that its users can work, play, and stay connected with friends through everything. Such a vision is hinted at in existing phenomena such as online game universes.
Dr. Raquel V. Benítez Rojas, MAC, MBA, CMP is Program Coordinator and Professor in the Faculty of Media and Creative Arts at Humber College Institute of Technology & Advanced Learning, Canada.
Inhaltsangabe
1. Geneses, Evolution and Metafuture, 2. The Metaverse in Communication: Reflections from Neuroscience, 3. New Linguistic Spaces in Cyberculture: The Influence of the Metaverse on the Minifiction of Social Networks, 4. Metaverse and New Narrative: Storyliving in the Age of Metaverse, 5. Customized Metaverse: The Study of Factors Influencing the Use of Humanlike Avatars of Social Media Content Creators in Communication with Their Audience, 6. Metaverse and Diversity, 7. Queering the Metaverse: Queer Approaches to Virtual Reality in Contemporary Art, 8. Film Practices in the Metaverse: Methodological Approach for Prosocial VR Storytelling Creation, 9. Video Game Design: A Blueprint for the Metaverse and Education, 10. Film Production and Architecture Education in the Metaverse, 11. Gone with the Wind: From Virtual Reality to the Metaverse at Film Festivals
1. Geneses, Evolution and Metafuture, 2. The Metaverse in Communication: Reflections from Neuroscience, 3. New Linguistic Spaces in Cyberculture: The Influence of the Metaverse on the Minifiction of Social Networks, 4. Metaverse and New Narrative: Storyliving in the Age of Metaverse, 5. Customized Metaverse: The Study of Factors Influencing the Use of Humanlike Avatars of Social Media Content Creators in Communication with Their Audience, 6. Metaverse and Diversity, 7. Queering the Metaverse: Queer Approaches to Virtual Reality in Contemporary Art, 8. Film Practices in the Metaverse: Methodological Approach for Prosocial VR Storytelling Creation, 9. Video Game Design: A Blueprint for the Metaverse and Education, 10. Film Production and Architecture Education in the Metaverse, 11. Gone with the Wind: From Virtual Reality to the Metaverse at Film Festivals
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