Michael A Allen
The Gamer's Guide to International Relations
Michael A Allen
The Gamer's Guide to International Relations
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"Ready Player One meets Foreign Affairs-everything your students need to know about international relations, like why states go to war, how people manage the global economy, and how we deal with environmental devastation, is explained in this innovative text through the lens of video games"--
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"Ready Player One meets Foreign Affairs-everything your students need to know about international relations, like why states go to war, how people manage the global economy, and how we deal with environmental devastation, is explained in this innovative text through the lens of video games"--
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Rowman & Littlefield
- Seitenzahl: 198
- Erscheinungstermin: 15. Februar 2025
- Englisch
- ISBN-13: 9781538197240
- ISBN-10: 1538197243
- Artikelnr.: 71856627
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Rowman & Littlefield
- Seitenzahl: 198
- Erscheinungstermin: 15. Februar 2025
- Englisch
- ISBN-13: 9781538197240
- ISBN-10: 1538197243
- Artikelnr.: 71856627
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
By Michael A. Allen
Preface
Acknowledgments
Chapter 1: Introduction
Why Video Games?
Shared Cultural Experience
Generate Alternative Scenarios
Real-World Scenario Analogs
Speculative Scenarios
Test Interactive Strategies
Indirect Effects
Which Video Games?
Survival Games: Minecraft
Battle Royales: Fortnite
Multiplayer Online Battle Arenas: LoL
Massively Multiplayer Online Roleplaying Games: World of Warcraft
Explore, Expand, Exploit, and Exterminate Games: Civilization
Plan of the Book
Chapter 2: Realism: The Enemy of My Enemy Is in the Way of My Chicken
Dinner
Theories
Realism
Neorealism
A Realist World and a Realist Game
Conclusion
Chapter 3: Liberalism: From Solo Queue to Flex Queue
Liberalism
Conclusions
Chapter 4: Bargaining Models of War: Making an Offer Pericles Cannot Refuse
Building the Model
War as a Bargaining Failure
Information Problems
Commitment Problems
Indivisible Goods
Conclusion
Chapter 5: Domestic Politics: Open Sourcing World Politics
Breaking down the State
Dictators and Principals
Organizational Model of Foreign Policy
Bureaucratic Model of Foreign Policy
Conclusions
Chapter 6: Constructivism: Minecraft is What Players Make of It
The Social Construction of International Politics
Constructivist Approaches to International Relations
Conclusions
Chapter 7: Identity: Representation and Roleplaying in IR
Gender
Women's Involvement in IR
Impact of International Processes on Women
Civilization
Race and Ethnicity
Intersectionality
Conclusions
Chapter 8: Studying International Relations
Observation
Theory
Hypothesis
Research Design and Analysis
Conclusions
Chapter Conclusions
Chapter 9: Specific Tool: Game Theory
Assumptions
Games and Game Theory
Conclusions
Chapter 10: Specific Tool: Quantitative Research
What Matters in LoL
Data
Research Design and Analysis
Conclusions about League
Data in IR
Conclusions
Chapter 11: Civil Wars: Violence Within
The Causes
State Responses
How Civil Wars End
Conclusions
Chapter 12: International Political Economy: Trade
The Logic of Comparative Advantage
The Positive Externalities of Trade
Conclusions
Chapter 13: International Political Economy: Monetary Policy
Currency Systems
International Processes
Conclusions
Chapter 14: Human Rights: Respect in Physical and Digital Spaces
Human Rights in IR
Enforcing Human Rights
Gaming and Human Rights
Conclusions
Chapter 15: Global Health and the Environment
The Environment
Global Health
Conclusions
Chapter 16: Conclusions
Games as Entertainment
Games as Microcosms of International Interactions
Games as Channels
Appendix I: Quick Guide to the Games in the Book
Appendix II: Alternative Games
About the Author
Glossary
Acknowledgments
Chapter 1: Introduction
Why Video Games?
Shared Cultural Experience
Generate Alternative Scenarios
Real-World Scenario Analogs
Speculative Scenarios
Test Interactive Strategies
Indirect Effects
Which Video Games?
Survival Games: Minecraft
Battle Royales: Fortnite
Multiplayer Online Battle Arenas: LoL
Massively Multiplayer Online Roleplaying Games: World of Warcraft
Explore, Expand, Exploit, and Exterminate Games: Civilization
Plan of the Book
Chapter 2: Realism: The Enemy of My Enemy Is in the Way of My Chicken
Dinner
Theories
Realism
Neorealism
A Realist World and a Realist Game
Conclusion
Chapter 3: Liberalism: From Solo Queue to Flex Queue
Liberalism
Conclusions
Chapter 4: Bargaining Models of War: Making an Offer Pericles Cannot Refuse
Building the Model
War as a Bargaining Failure
Information Problems
Commitment Problems
Indivisible Goods
Conclusion
Chapter 5: Domestic Politics: Open Sourcing World Politics
Breaking down the State
Dictators and Principals
Organizational Model of Foreign Policy
Bureaucratic Model of Foreign Policy
Conclusions
Chapter 6: Constructivism: Minecraft is What Players Make of It
The Social Construction of International Politics
Constructivist Approaches to International Relations
Conclusions
Chapter 7: Identity: Representation and Roleplaying in IR
Gender
Women's Involvement in IR
Impact of International Processes on Women
Civilization
Race and Ethnicity
Intersectionality
Conclusions
Chapter 8: Studying International Relations
Observation
Theory
Hypothesis
Research Design and Analysis
Conclusions
Chapter Conclusions
Chapter 9: Specific Tool: Game Theory
Assumptions
Games and Game Theory
Conclusions
Chapter 10: Specific Tool: Quantitative Research
What Matters in LoL
Data
Research Design and Analysis
Conclusions about League
Data in IR
Conclusions
Chapter 11: Civil Wars: Violence Within
The Causes
State Responses
How Civil Wars End
Conclusions
Chapter 12: International Political Economy: Trade
The Logic of Comparative Advantage
The Positive Externalities of Trade
Conclusions
Chapter 13: International Political Economy: Monetary Policy
Currency Systems
International Processes
Conclusions
Chapter 14: Human Rights: Respect in Physical and Digital Spaces
Human Rights in IR
Enforcing Human Rights
Gaming and Human Rights
Conclusions
Chapter 15: Global Health and the Environment
The Environment
Global Health
Conclusions
Chapter 16: Conclusions
Games as Entertainment
Games as Microcosms of International Interactions
Games as Channels
Appendix I: Quick Guide to the Games in the Book
Appendix II: Alternative Games
About the Author
Glossary
Preface
Acknowledgments
Chapter 1: Introduction
Why Video Games?
Shared Cultural Experience
Generate Alternative Scenarios
Real-World Scenario Analogs
Speculative Scenarios
Test Interactive Strategies
Indirect Effects
Which Video Games?
Survival Games: Minecraft
Battle Royales: Fortnite
Multiplayer Online Battle Arenas: LoL
Massively Multiplayer Online Roleplaying Games: World of Warcraft
Explore, Expand, Exploit, and Exterminate Games: Civilization
Plan of the Book
Chapter 2: Realism: The Enemy of My Enemy Is in the Way of My Chicken
Dinner
Theories
Realism
Neorealism
A Realist World and a Realist Game
Conclusion
Chapter 3: Liberalism: From Solo Queue to Flex Queue
Liberalism
Conclusions
Chapter 4: Bargaining Models of War: Making an Offer Pericles Cannot Refuse
Building the Model
War as a Bargaining Failure
Information Problems
Commitment Problems
Indivisible Goods
Conclusion
Chapter 5: Domestic Politics: Open Sourcing World Politics
Breaking down the State
Dictators and Principals
Organizational Model of Foreign Policy
Bureaucratic Model of Foreign Policy
Conclusions
Chapter 6: Constructivism: Minecraft is What Players Make of It
The Social Construction of International Politics
Constructivist Approaches to International Relations
Conclusions
Chapter 7: Identity: Representation and Roleplaying in IR
Gender
Women's Involvement in IR
Impact of International Processes on Women
Civilization
Race and Ethnicity
Intersectionality
Conclusions
Chapter 8: Studying International Relations
Observation
Theory
Hypothesis
Research Design and Analysis
Conclusions
Chapter Conclusions
Chapter 9: Specific Tool: Game Theory
Assumptions
Games and Game Theory
Conclusions
Chapter 10: Specific Tool: Quantitative Research
What Matters in LoL
Data
Research Design and Analysis
Conclusions about League
Data in IR
Conclusions
Chapter 11: Civil Wars: Violence Within
The Causes
State Responses
How Civil Wars End
Conclusions
Chapter 12: International Political Economy: Trade
The Logic of Comparative Advantage
The Positive Externalities of Trade
Conclusions
Chapter 13: International Political Economy: Monetary Policy
Currency Systems
International Processes
Conclusions
Chapter 14: Human Rights: Respect in Physical and Digital Spaces
Human Rights in IR
Enforcing Human Rights
Gaming and Human Rights
Conclusions
Chapter 15: Global Health and the Environment
The Environment
Global Health
Conclusions
Chapter 16: Conclusions
Games as Entertainment
Games as Microcosms of International Interactions
Games as Channels
Appendix I: Quick Guide to the Games in the Book
Appendix II: Alternative Games
About the Author
Glossary
Acknowledgments
Chapter 1: Introduction
Why Video Games?
Shared Cultural Experience
Generate Alternative Scenarios
Real-World Scenario Analogs
Speculative Scenarios
Test Interactive Strategies
Indirect Effects
Which Video Games?
Survival Games: Minecraft
Battle Royales: Fortnite
Multiplayer Online Battle Arenas: LoL
Massively Multiplayer Online Roleplaying Games: World of Warcraft
Explore, Expand, Exploit, and Exterminate Games: Civilization
Plan of the Book
Chapter 2: Realism: The Enemy of My Enemy Is in the Way of My Chicken
Dinner
Theories
Realism
Neorealism
A Realist World and a Realist Game
Conclusion
Chapter 3: Liberalism: From Solo Queue to Flex Queue
Liberalism
Conclusions
Chapter 4: Bargaining Models of War: Making an Offer Pericles Cannot Refuse
Building the Model
War as a Bargaining Failure
Information Problems
Commitment Problems
Indivisible Goods
Conclusion
Chapter 5: Domestic Politics: Open Sourcing World Politics
Breaking down the State
Dictators and Principals
Organizational Model of Foreign Policy
Bureaucratic Model of Foreign Policy
Conclusions
Chapter 6: Constructivism: Minecraft is What Players Make of It
The Social Construction of International Politics
Constructivist Approaches to International Relations
Conclusions
Chapter 7: Identity: Representation and Roleplaying in IR
Gender
Women's Involvement in IR
Impact of International Processes on Women
Civilization
Race and Ethnicity
Intersectionality
Conclusions
Chapter 8: Studying International Relations
Observation
Theory
Hypothesis
Research Design and Analysis
Conclusions
Chapter Conclusions
Chapter 9: Specific Tool: Game Theory
Assumptions
Games and Game Theory
Conclusions
Chapter 10: Specific Tool: Quantitative Research
What Matters in LoL
Data
Research Design and Analysis
Conclusions about League
Data in IR
Conclusions
Chapter 11: Civil Wars: Violence Within
The Causes
State Responses
How Civil Wars End
Conclusions
Chapter 12: International Political Economy: Trade
The Logic of Comparative Advantage
The Positive Externalities of Trade
Conclusions
Chapter 13: International Political Economy: Monetary Policy
Currency Systems
International Processes
Conclusions
Chapter 14: Human Rights: Respect in Physical and Digital Spaces
Human Rights in IR
Enforcing Human Rights
Gaming and Human Rights
Conclusions
Chapter 15: Global Health and the Environment
The Environment
Global Health
Conclusions
Chapter 16: Conclusions
Games as Entertainment
Games as Microcosms of International Interactions
Games as Channels
Appendix I: Quick Guide to the Games in the Book
Appendix II: Alternative Games
About the Author
Glossary