"An analysis of historical and current trends in game studies and visual novels, with a focus on narrative structure, ludic interactivity and subgenres"--
"An analysis of historical and current trends in game studies and visual novels, with a focus on narrative structure, ludic interactivity and subgenres"--Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Mark Kretzschmar is a video game scholar and holds a PhD in Texts & Technology from the University of Central Florida, USA. Sara Raffel is a narrative and technical communication scholar in the English department at the University of Central Florida, USA.
Inhaltsangabe
PART 1: History and Interactivity 1. Introduction: The Ludic Genre Devoted to Stories Meets Postmodernism 2. Digital Books of the Rising Sun: Cultural and Technological Factors Leading to the Remediation of Manga and Anime 3. Assembling the Nest: Cultural Vehicles that Incubated Visual Novels PART 2: Subgenres and Tropes 4. The Aesthetics and Functions of Kawaii (Cute)Culture and Dating Simulators 5. Detective Stories, Labyrinthian Puzzles, and Supernatural Horror (Oh, My!): The Rising Popularity of Mystery Visual Novels and Japanese Adventure Games 6. Intimacy, Uncensored Pixels, and Groundhog Day Porn Loops: Erotic Visual Novels and Adult Content PART 3: Fan-Creators, Open-Source Software, and Genre-Melding? 7. Rise of the Fan/Gamer/Creator: How Open-Source Software Influences a New Generation of Visual Novel 8. Conclusion: The Future of Visual Novels: How Genre-Melders Keep the Dream Alive Appendix A: The Visual Novel-Adventure Game Starter Kit Ludography Index
PART 1: History and Interactivity 1. Introduction: The Ludic Genre Devoted to Stories Meets Postmodernism 2. Digital Books of the Rising Sun: Cultural and Technological Factors Leading to the Remediation of Manga and Anime 3. Assembling the Nest: Cultural Vehicles that Incubated Visual Novels PART 2: Subgenres and Tropes 4. The Aesthetics and Functions of Kawaii (Cute)Culture and Dating Simulators 5. Detective Stories, Labyrinthian Puzzles, and Supernatural Horror (Oh, My!): The Rising Popularity of Mystery Visual Novels and Japanese Adventure Games 6. Intimacy, Uncensored Pixels, and Groundhog Day Porn Loops: Erotic Visual Novels and Adult Content PART 3: Fan-Creators, Open-Source Software, and Genre-Melding? 7. Rise of the Fan/Gamer/Creator: How Open-Source Software Influences a New Generation of Visual Novel 8. Conclusion: The Future of Visual Novels: How Genre-Melders Keep the Dream Alive Appendix A: The Visual Novel-Adventure Game Starter Kit Ludography Index
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