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The year is 2175 in the ultramodern city UD 125 Detective Fergus O'Malley has a problem. It's not a crime to solve or a perpetrator to chase down; this time it's in his head and she has a voice. Unlike his peers in Metro Department O'Malley is not a product of the megalopolises of the modern world. Considered a throwback by his fellows he works the old city beat where the modern world meets its past avoiding most new technology solving crime the old fashioned way using wit, guile, and street smarts. Now something new has been added, highly technological and possibly illegal and O'Malley's life will never be the same.…mehr

Produktbeschreibung
The year is 2175 in the ultramodern city UD 125 Detective Fergus O'Malley has a problem. It's not a crime to solve or a perpetrator to chase down; this time it's in his head and she has a voice. Unlike his peers in Metro Department O'Malley is not a product of the megalopolises of the modern world. Considered a throwback by his fellows he works the old city beat where the modern world meets its past avoiding most new technology solving crime the old fashioned way using wit, guile, and street smarts. Now something new has been added, highly technological and possibly illegal and O'Malley's life will never be the same.
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Autorenporträt
APOCalypse 2500¿ is a tabletop role-playing game, set in a post-apocalyptic future world of sci-fi technology and ancient magic. 400 years after the vortex humanities great nations are gone, the planet has changed, and ancient magic and magical creatures have returned to a modern high tech earth.